Thursday, July 29, 2021

Doom Mod Review : World War Wolf

Every once and awhile some brilliant mod gets released and flies under the radar for some stupid reasons...  It's rare that mods like this get praised, and unfortunately, the community refuses to praise such mods, even though their brilliant... ...

The mod in question I am reviewing today is one of these mods... it is a wolfenstein gameplay mod for Doom called World War Wolf.   It replaces all enemies, items and guns in doom with wolfenstein ones. And it happens to include a metric fuckton of amazing wolfenstein content, not just including wolfenstein, spear expansion pack, altered blake stone, and others... It has tons and tons of new guns and enemies and it's popularity right now is abyssmal thanks to stupidity surrounding it.

It's a shame because a mod like this really does a GREAT job putting wolf3d stuff in doom. Almost all world war 2 guns are in it, same thing with almost all of the wolfenstein enemies from all wolfenstein games, female ones included... Guards, ones with rifles, ones with machine guns, ss officers and soldiers, waffen SS, mutants, machinegun mutants, normal officers, rocket soldiers, guards on mounted guns, tons and tons of boss enemies, enemies from the order from the ill fated wolfenstein 2 : rise of the triad game that became ROTT, and others as well.. It even has italian and Japanese soldiers built in that require you turn on "stealth enemies" and "zdoom marines" in oblige before you generate maps for it.

Speaking of oblige, there is a reason to get this mod. If you play it with a mod like this one you can play all the oblige maps with it you want and make them feel like wolfenstein ones...   It's really good a mod included bonus pack content for oblige users, because mods like this are probably something oblige users SHOULD play..

But the reason it caters to oblige users and the fact that most of the enemies have 1 direction or 4 directions in their sprite is the reason this mod gets panned.. The second thing is a definite flaw... But the first thing is not.. I don't fucking get it.... Why does the doom community have to hate oblige so much... It's not like it makes bad maps, despite them always saying it does...  It's fucking  stupid. So when I see MULTIPLE idiots whine on this mods zdoom forum post, I get upset...  It's not a crime to include bonus shit for oblige users!

I suggest you get obsidian, download this mod and the texture replacer and play it in obsidian maps. I did. It was a blast. I once took down a death knight with only a mauser and it was a total challenge.. This mod is not easy, and will challenge you.  It's a lot of fun, so ignore all the trashing it gets on zdoom and download it.... If you like wolfenstein, avoiding this is a mistake, you are potentially avoiding the best wolf3d gameplay mod ever made... So get this!

Screenshots:







Friday, July 9, 2021

Doom Mod Review : Samsara Reincarnation

 Samsara is a mod I avoided for years due to it not having enemies in it. Turns out I was wrong... It could allow me to play as duke nukem in doom, or heretic guy or whatever, but the lack of duke or heretic enemies turned me off... Eventually I found a gigantic mod called Samsara : Extra heroes that did this, and added in tons of new classes as well, like lo wang, caleb, quake and quake 2 marine, gordon freeman and more...

But that was not the only mod do to this it turns out. It turned out that samsara : Extra heroes was the worse mod of the two mods that did this. The other mod, Samsara : Reincarnation, was actually the better one... Not only does it it add in beastiary enemies, it also adds in new wolf3d and duke3d enemies as well as well as a playable demoness class from hexen 2!  Me being a hexen 2 fan, made me immediately like this... To turn on these features, simply go to options -> samsara monster mixer options and change duke nukem enemy mode, doom enemy mode, and wolfenstein enemy mode to combined/combined all... Also turn on doom vanilla randomizer while you are at it...

The mod features enemies from the duke3d expansion duke carribean, enemies from the realm667 beastiary, and enemies from the wolf3d addon castle totenkopf... These enemies are mostly really well done but there are some minor issues... The new wolf3d addons are hard as hell, and make the wolf3d mode more like rtcw which drives me nuts, and makes it really unbalanced... The duke3d enemies aren't that great as well.. The beastiary ones however are good...

To download the mod go here.. To get the monster mod for it go here (required), and to get the music mod for it (required as well) go here... Also go here to get the texture replacers I made for it... To get the map generator to make maps go here... You'll have to use a wad manager to load the mod files though as the batch files were made for samsara : extra heroes... Just load samsara-reincarnation_vd_beta2.pk3 first then remixer_v0.95_beta2.pk3 then samsaraost070220.pk3 after it then the texture replacer and any randomly generated wad after it...

For the map theme, choose tech unless your playing duke3d in it, for that choose urban... Make sure to do indoor only tech for half life 1 and 2 maps.. This is important as some of my texture replacers do not work unless the map is set to tech... In fact most of them are tech only...  Just to make it easier for me to make a replacer...

These were tricky to track down... Keep that in mind... I found lots of people playing samsara addons on youtube I simply could not get... I saw half life 2, duke carribean, serious Sam and hexen 2 enemies in this mod and didn't know till last night how to get them... so do yourself a favor and get this mod INSTEAD of samsara : extra heroes... 

Thursday, July 1, 2021

Doom Mod Review : Samsara Extra Heroes

 While looking for doom mods, it is rare you find a very good Total Conversion mod that can replicate a game really well.. Mods like Serious Doom 0.9 and Dn3doom are examples of this.  But most of the games you want to have total conversion mods based off of them don't have them... Well, at least until now.


Samsara was a mod a I skipped because a long time ago I played it and didn't like it because it didn't have enemies from the games it recreated... This mod I am  reviewing today started as a mod for Samsara then became it's own standalone mod, crossing over 16 FPS game universes into one doom mod, enemies included, one liners included, weapons included and new enemies not found in the normal games included...

The following games are included in it's roster:

Doom
Duke3d
Shadow Warrior
Blood
Rott
Wolf3d
Corridor 7
Blake Stone
Half Life
Quake
Quake 2
In Persuit of Greed
Strife
Heretic
Hexen
Dark Forces
and many more.

Each has a player class based on the main character for the game.  When you play as a character, enemies from that game become enemies you fight by default. But you can also set it up so enemies from all of these games randomly spawn, or set it up so enemies from only certain games spawn, under options ..

The enemies themselves are painstakingly recreated in decorate and many expansion pack enemies show up.  Including Opposing force enemies, wanton destruction enemies, spear of destiny expansion enemies, quake 1 and 2 mission pack enemies, and more. Unfortunately there is one major issue with this mod but it's a minor one at least...

I had so much fun with this mod, that I deleted a lot of the total conversion mods off my computer that I had, in favor of this. Gone were the quake, descent, wolfenstein, heretic/hexen and duke3d mods. It is really good for saving disk space... I now can play any of the above games in doom WITHOUT needing to find a TC for it minus quake / quake 2 and half-life (due to opengl needed for them)...

One issue it has that irks me is that the enemies and weapons for quake 1, 2 and half-life are all 3d models instead of sprite rips. This makes it so I can't play these modes due to my system locking up with looping sounds whenever I try to load doom in Opengl, whiich is required, unfortunately. I tried finding a zdoom port that allows models in software but no luck... This is not a huge issue but still bothers me a bit...

Anyway, if you like the idea of crossing over universes of many FPS games this mod is for you. I did a mod like this for doom years ago called TUC but this mod is much better than it... It only has minor issues which are unique to my computer setup only and not flaws of the mod itself...

Screenshots: (textures are from my texture packs for the games)