Thursday, November 5, 2020

Quake 1 Mod Review : Small Mod Compilation (SMC)

 I thought randomizer mods for quake were rare. I was wrong. A long time ago I played the excellent quake 1.5 mod for dark places. That mod has randomizer mod features and new enemy models.  It borrows heavily from other mods however, and one of them is called SMC. SMC has the same enemies as Quake 1.5 and has the same reskinned models. The models come from a mod called Arcane Dimensions so it's not entirely original but I don't care much about that. All I know is that SMC may be the best randomzer mod for quake.

SMC requires dark places. For a while I thought I never could run it but it turns out darkplaces has a software renderer that ran fine on my machine. So I played SMC in it with the renderer on and played 7 maps to see if I would get the dreaded lockups and did not (my system cannot handle opengl rendering for some odd reason).  The mod ran fine with only some slowdown.

SMC features a lot of new enemies, some of them from the Quoth mod, others are from arcane dimensions. You will fight enforcer varieties from quoth such as defenders, pyros and eliminators plus a lot of new enemies from arcane dimensions that I am not familiar with, but most of them come from hexen 2. They randomly replace enemies in maps and that is great, and this mod works with any ID1 Compatible map, which is also great.

I tried it with ikspq5 to test out the software renderers framerate and to see if the randomizer mod would break the final room like EXQ did and it did not.  Which is a relief.  That helps this mod become a lot more fun because the maps where enemies get killed to progress will work right 100% of the time.

I recommend this mod, even if you play it in software, it's got a few nasty graphics glitches in software, but besides that it's fine.

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