Ok, this will be the last doom mod review you will see here. I am going throgh a phase where I have to do other things in my life and won't have time to blog. It's a long story. But anyway, during that phase I will be playing the shit out of this mod. Oblige realm667 mod is an oblige mod that modifies oblige 7.70 to put in realm667 enemies and guns by default. It's a pretty cool mod with one major issue - difficulty. Besides that it's fine.
Oblige realm667 mod is a great mod to pair with obaddon. It comes with obaddon installed in it's subfolder and it's recommended to play with that enabled. It also comes with the two mods needed to play with when launching doom, realm667.pk3 and realm667_weapons.pk3. These two mods contain the new enemies and weapons found in the mod, and are a must to play doom with because without them it wouldn't work. So copy those two files to doom's folder from the subfolder the mod launches in and then run them by typing gzdoom -file realm667.pk3 realm667_weapons.pk3 random .wad where random.wad is your randomly generated wad.
I recommend playing with the newest beta version of obaddon instead of the one given out by this thing. For one it fixes TNT and Plutonia support, and that's important to me. I play with plutonia by default and now that makes doom a lot more fun to see plutonia textures in doom now. Just install it and zip up the src folder in the download zip from github found under clone or download and rename the zip to pk3 and install into your oblige_realm667 folder.
Anyway, the one issue I have with this thing is difficulty. It throws in some OBSCENELY hard enemies into the mix, and some can be a dealbreaker. One in particular spawns tons of imps everywhere and is really annoying in slaughtermaps, another is a fucking pain in the ass archvile replacement that shoots homing insta-death ghosts ar you. Not exactly the most balanced mod out there.
Still fun but needs to be improved. You can download the mod through the description of this youtube video.
Screenshots:
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Saturday, August 8, 2020
Doom Oblige Mod Review : Oblige Realm667 mod
Wednesday, August 5, 2020
My Solo Artist does a concept album based on the game Clive Barker's Undying
I am a huge fan of the game clive barker's undying, it helped to introduce me to horror games back in 2003 or so. Since then I have played tons more so it was only fitting that my solo project, unleashing vengeance did a concept album on clive barker's undying.
The Concept album, called the Undying Curse, tells the story of the protagonist Patrick Galloway as He fights undead creatures and undead possessed siblings haunting a old friends manor. The songs follow the story very well, and start where the intro starts and go into the end cutscene.
The style of the album is blackened thrash metal, a mix of the 2013 styled unleashing vengeance and newer black metal stuff. It has black metal vocals like newer stuff, but has the guitar melodies of older unleashing vengeance mixed in with black metal. It's a good hybrid cd mixing old and new sounds together.
I composed the music last night at insistence of a friend of mine who wanted to hear one more unleashing vengeance. It was his idea to mix 2013 and 2020 unleashing vengeance together. It took about an hour and a half to build the music to the cd, and mix the instruments together. I did the vocals around 3 AM last night right in the middle of the tropical storm In Massachusetts. I was lucky it didn't fuck it up!
I am very satisfied with the cd and I think it came out great, you can download it here
The Concept album, called the Undying Curse, tells the story of the protagonist Patrick Galloway as He fights undead creatures and undead possessed siblings haunting a old friends manor. The songs follow the story very well, and start where the intro starts and go into the end cutscene.
The style of the album is blackened thrash metal, a mix of the 2013 styled unleashing vengeance and newer black metal stuff. It has black metal vocals like newer stuff, but has the guitar melodies of older unleashing vengeance mixed in with black metal. It's a good hybrid cd mixing old and new sounds together.
I composed the music last night at insistence of a friend of mine who wanted to hear one more unleashing vengeance. It was his idea to mix 2013 and 2020 unleashing vengeance together. It took about an hour and a half to build the music to the cd, and mix the instruments together. I did the vocals around 3 AM last night right in the middle of the tropical storm In Massachusetts. I was lucky it didn't fuck it up!
I am very satisfied with the cd and I think it came out great, you can download it here
Monday, August 3, 2020
Why Do Video Upload Sites have to suck?
Video Uploading sites suck. First youtube and it's stupid dislike bot problem. I got an unleashing vengeance song disliked on youtube and I didn't even upload the fucking video, some stupid copyright infringing leecher did! But you think that is bad.
I have been trying to look for a DECENT video upload site. Dailymotion worked for a while, then my channel got shut down with a BOGUS copyright complaint. Then I found sendvid. That was good for a while then recently, the mods started to randomly delete my videos only hours after uploading, so I left in disgust. So I went back to dailymotion and they worked fine for a while then I had a problem where no upload on my end would work.
I have been trying to look for a DECENT video upload site. Dailymotion worked for a while, then my channel got shut down with a BOGUS copyright complaint. Then I found sendvid. That was good for a while then recently, the mods started to randomly delete my videos only hours after uploading, so I left in disgust. So I went back to dailymotion and they worked fine for a while then I had a problem where no upload on my end would work.
Then sendvid was tried again, and AGAIN they kept on deleting my uploads only hours after posting them. Like they don't like my atuff at all and keep on trying to fuck with me.
I wish the government would get involved. Video uploading platforms censor their users way too much it seems. They should not be allowed to! My stuff was NOT copyright infringing on sendvid. And I would have to go through their fucking stupid waiting lines to re-upload so it's a pain in the ass. It sucks to be given problems like this on video upload sites.
It's getting out of hand. Government needs to step in and make these sites liable for doing shit like this.
It's getting out of hand. Government needs to step in and make these sites liable for doing shit like this.
Tuesday, July 28, 2020
Doom 2 Wad Epic2 Fan Theory : You die in map20 and are in an egyptian afterlife called Amenthes
Epic2 is a fantastic Doom 2 wad made by Alexander S a long time ago and it has one of the most weird plot twists a wad has in it's story. The wad has an egyptian themed mapset, and has many of the same styled levels as serious Sam. While most of the textures are from powerslave and sock this time around, the similarity remains.
What I am about to talk about is the scripted death in map20 in epic 2. By this point the levels go completely alien in theme, and no longer have an egyptian theme. It stays that way for a while while you battle aliens/demons in techbases from map12-20. By map20 you end up in a very fucked up level called anomaly zone and your sudden death at the end of the level has always puzzled me.
What I am about to talk about is the scripted death in map20 in epic 2. By this point the levels go completely alien in theme, and no longer have an egyptian theme. It stays that way for a while while you battle aliens/demons in techbases from map12-20. By map20 you end up in a very fucked up level called anomaly zone and your sudden death at the end of the level has always puzzled me.
The next level has you wake up in an egyptian setting again, but something has changed. You have no recollection on how you got to this level (map21 - shore dream), and it appears you are dreaming the events in this level. But the real truth may be a lot more fucked up.
The fan theory has some evidence to back it up this time and that evidence is mostly found in the level titles of level 30 ("amenthes" and level 27"ammut". I looked up the meaning of the level title of level 30 first and it gave me a hint.
Amenthes is the egyptian afterlife that resembles the real world, that people had to go through to prove their worth to be able to be judged as being pure enough to be one with the sun god Ra. In the ritual, Anubis would judge the dead by weighing their souls vs the feather of truth and justice. If heavier than the feather, they would be eaten alive by the demon Ammit who also is called Ammut. If Lighter they would be able to go to the egyptian version of paradise.
What if your character dies in level 20 and level 21-30 respresent the challenges a soul had to face in amenthes? You would have to fight various demons in amenthes if you died. In level 27 you end up facing the demon ammut, which turns out to be a massive demon shaped room filled with revenants. It is apparent that after this part you weren't weighed well and could not enter paradise, so you end up having a massive boss fight with Set at the end of the game.
There is lots of evidence that you're dead past map21.
The fan theory has some evidence to back it up this time and that evidence is mostly found in the level titles of level 30 ("amenthes" and level 27"ammut". I looked up the meaning of the level title of level 30 first and it gave me a hint.
Amenthes is the egyptian afterlife that resembles the real world, that people had to go through to prove their worth to be able to be judged as being pure enough to be one with the sun god Ra. In the ritual, Anubis would judge the dead by weighing their souls vs the feather of truth and justice. If heavier than the feather, they would be eaten alive by the demon Ammit who also is called Ammut. If Lighter they would be able to go to the egyptian version of paradise.
What if your character dies in level 20 and level 21-30 respresent the challenges a soul had to face in amenthes? You would have to fight various demons in amenthes if you died. In level 27 you end up facing the demon ammut, which turns out to be a massive demon shaped room filled with revenants. It is apparent that after this part you weren't weighed well and could not enter paradise, so you end up having a massive boss fight with Set at the end of the game.
There is lots of evidence that you're dead past map21.
a) the enterance to the 21'st level has no gate to show you entered it normally.
b) there is a new kind of gate for level exits in level 21-30
c) you can see your body in map29 and 30
b) there is a new kind of gate for level exits in level 21-30
c) you can see your body in map29 and 30
That means in map21-30 you are dead and you are in the egyptian afterlife amenthes!
It's a weird fan theory but it has some evidence to back it up this time. The combination of levels named after parts of the afterlife in egyptian mythology, plus the weird start to map21, plus the new gates plus your dead body being seen in map29 and 30 is enough proof to me.
Labels:
Fan theories
Tuesday, July 14, 2020
Heretic Mod Review : Hexeretic Fantasy
I found what might be the best damn heretic mod ever people. This thing is amazing.
Hexeretic fantasy is a mod for heretic that is a randomizer mod made by the author of HXRTC. Like HXRTC it takes enemies/weapons/items from the original game and randomly rteplaces the with new ones. Like HXRTC you get gold you can use to buy items from randomly "dropped" traders. Unlike HXRTC this thing is for heretic, and it may be the best damn mod to play heretic with.
It does more than replace enemies and weapons randomly. It makes your character have a lot more health than he had in heretic 1. He now can carry health that keeps on being upgraded each time you level up. Levelups, although rare, are useful, because they boost your max health. Your character can also run faster and jump higher, which helps when dealing with the new enemies you will deal with in this mod.
Speaking of enemies, this mod excels in it's new enemy types. A lot are not ones you would normally see from other mods, being a lot more original than other randomizer mods like heretic plus, because they are totally original this time, a lot of them are at least not taken from the realm 667 beastiary. There are also HEXEN enemies as well, which make sense. And all the enemies that are not original, like the few beastiary enemies and the hexen enemies, have been altered in some way, whether it is to give them new sounds, or new attacks, or whatever.
There are a lot of new weapons in the mod too, and many of them are original this time. A few are from other sources, but most of them are new to heretic. You get 5 gazillion new crossbows, a lot of magic wands, and more in this mod.
Anyway, I recommend playing heretic with this mod, it's a lot of fun, and not a lot of people have done plythroughs of it on youtube, which sucks, so check it out!
screenshots:
Hexeretic fantasy is a mod for heretic that is a randomizer mod made by the author of HXRTC. Like HXRTC it takes enemies/weapons/items from the original game and randomly rteplaces the with new ones. Like HXRTC you get gold you can use to buy items from randomly "dropped" traders. Unlike HXRTC this thing is for heretic, and it may be the best damn mod to play heretic with.
It does more than replace enemies and weapons randomly. It makes your character have a lot more health than he had in heretic 1. He now can carry health that keeps on being upgraded each time you level up. Levelups, although rare, are useful, because they boost your max health. Your character can also run faster and jump higher, which helps when dealing with the new enemies you will deal with in this mod.
Speaking of enemies, this mod excels in it's new enemy types. A lot are not ones you would normally see from other mods, being a lot more original than other randomizer mods like heretic plus, because they are totally original this time, a lot of them are at least not taken from the realm 667 beastiary. There are also HEXEN enemies as well, which make sense. And all the enemies that are not original, like the few beastiary enemies and the hexen enemies, have been altered in some way, whether it is to give them new sounds, or new attacks, or whatever.
There are a lot of new weapons in the mod too, and many of them are original this time. A few are from other sources, but most of them are new to heretic. You get 5 gazillion new crossbows, a lot of magic wands, and more in this mod.
Anyway, I recommend playing heretic with this mod, it's a lot of fun, and not a lot of people have done plythroughs of it on youtube, which sucks, so check it out!
screenshots:
Labels:
heretic mods
Wednesday, July 8, 2020
Announcing "Sippy Juice Slaughter" - A NEW Heretic Slaughtermap wad
I am working on a new heretic slaughtermap wad, called "Sippy Juice Slaughter" (weird title but still this thing is gonna be nasty as hell). Sippy Juice is a LP'ers nickname for the quartz flask and I decided to call the wad this because I have been watching a lot of the LP videos done by this guy. Hence the title.
Sippy Juice Slaughter contains 9 new levels for heretic or doom 2 wrath of cronos, depending on the version you play. If you want to play it with heretic load the sjsep.wad in heretic. If you want to load the wrath of cronos version load loadhtic.bat from my previous download with sjsd2.wad loaded in it, aka loadhtic sjsd2 in a dos prompt.
The levels are designed to be hard as fuck this time. I made these in a version of oblige's obaddon that supports heretic and designed them to have hell revealed style gameplay. It is hard as hell. and might be too hard for heretic, but I hope it isn't insanely hard, because I had issues beating the first map as a fighter, so I suggest people play this with the hunter class in wrath of cronos. It's the only class that can handle it so far.
The maps are balanced and have plenty of "sippy juice" (health potions) in them. Hence the title. The map use hakers legacy textures heavily and should work fine in heretic in zdoom. This does require zdoom to play thanks to the bakers legacy textures. Enjoy.
Sippy Juice Slaughter contains 9 new levels for heretic or doom 2 wrath of cronos, depending on the version you play. If you want to play it with heretic load the sjsep.wad in heretic. If you want to load the wrath of cronos version load loadhtic.bat from my previous download with sjsd2.wad loaded in it, aka loadhtic sjsd2 in a dos prompt.
The levels are designed to be hard as fuck this time. I made these in a version of oblige's obaddon that supports heretic and designed them to have hell revealed style gameplay. It is hard as hell. and might be too hard for heretic, but I hope it isn't insanely hard, because I had issues beating the first map as a fighter, so I suggest people play this with the hunter class in wrath of cronos. It's the only class that can handle it so far.
The maps are balanced and have plenty of "sippy juice" (health potions) in them. Hence the title. The map use hakers legacy textures heavily and should work fine in heretic in zdoom. This does require zdoom to play thanks to the bakers legacy textures. Enjoy.
Download link is here
Thursday, July 2, 2020
New Heretic Slaughtermap "Heretic Revealed" Done! FIRST OF IT'S KIND!
I've been playing heretic since it came out, and it's gotten lots of levels made for it. Many many mapsets exist, and many of them are good, some even push the difficulty in nasty directions. But the one thing it has not gotten is a real test of difficulty. That's why I made an absolute insanely hard mapset for it called heretic revealed. Heretic revealed (named after Hell Revealed) is a Slaughtermap wad for heretic! First of it's kind!
Not satisfied with how heretic maps push difficulty, I wanted to do something totally. nuts to blow them out of the water in pure difficulty. So I made this mapset. It's a modified randomly generated mapset this time and it has 9 new levels, replacing episode 1 of heretic. Rather than make levels that are long and complicated, I chose to make short, hard maps this time with tons of powerups and ammo in them, and put liberal tomes in later maps due to tons of iron liches being used. Later on Tons of Maulotaurs get used, one map has 10 in one room! It's totally nuts, and the final boss map is especially fucked up.
Not satisfied with having only one d'sparil in my boss map, I decided to put 8 fucking d'sparils in! Might be a bit overkill, but his army of iron liches should help killing, I mean helping the player. If you kill them you get maulotaur overkill (what I call the 10 in one room fight). So It's best to kill the liches and run to the exit. It's the easiest way to do it. I'm not sure if doing it the hard way is doable. It might not be. But it would not be heretic revealed without insane difficulty, so who gives a fuck.
I decided to make a doom 2 version of the wad as well, so people could play it with wrath of cronos's monster pack like I do. That was easy, I've converted many heretic maps to doom 2 before and it's real easy to do. All you need is a heretic to doom 2 texture wad and set up a script file to convert things, simple as it can be.
Download the wad and the doom 2 port here. Enjoy!
Screenshots (Wrath of cronos shown):
Not satisfied with having only one d'sparil in my boss map, I decided to put 8 fucking d'sparils in! Might be a bit overkill, but his army of iron liches should help killing, I mean helping the player. If you kill them you get maulotaur overkill (what I call the 10 in one room fight). So It's best to kill the liches and run to the exit. It's the easiest way to do it. I'm not sure if doing it the hard way is doable. It might not be. But it would not be heretic revealed without insane difficulty, so who gives a fuck.
I decided to make a doom 2 version of the wad as well, so people could play it with wrath of cronos's monster pack like I do. That was easy, I've converted many heretic maps to doom 2 before and it's real easy to do. All you need is a heretic to doom 2 texture wad and set up a script file to convert things, simple as it can be.
Download the wad and the doom 2 port here. Enjoy!
Screenshots (Wrath of cronos shown):
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