Thursday, February 17, 2022

Doom Mod : Generic rpg, released...

 Here is a little rpg mod for zandronum/lzdoom/gzdoom.... It has a levelup system where you get credits per level up and a buy sell system to buy items and upgrades, plus skills... It works like this...


As you level up you get credits and every 2 levelups you unlock a skill... The total amount of skills is 5...you need to bind keys to use the skills and the buy sell system... I bind the skills to f1-f5 and bind selet item to buy to q and buy selected item to e..


While in the game just hit q to cycle through items to buy.... Stat uprades are available also... Hit e to buy the selected item or stat upgrade...


Download link is here:   
https://u.pcloud.link/publink/show?code=XZOcYkVZtosefRe8qOjS3KsAyM9yzVJ7NfBV


Should work with any other mod, provided you load it after said mod...


Wednesday, February 16, 2022

Doom mod Review(s) : "Death and Decay" and "Doom Atmosfear"

 I have 2 doom mod reviews for you guys today.... I am reviewing the Doom rpg mod "Death and Decay" and the weather mod "Doom Atmosfear"....  Both of these mods require zandronum and for the best results with the first mod, you should download a zandronum 3.1 srable build... Not an alpha or a zandronum 3.0 release...

Death and Decay is an RPG mod for Zandronum... It features the usual things an rpg mod has, levelups, stats, perks (no skills this time), and some other RPG-Esque features... On top of that it has a ton of new guns for you to use, plus a lot of new enemies to fight....

The catch? This mod gives you a lot of guns but makes you pay money you earn by killing enemies to get most of the realy good ones...  The guns are pricey, at 4500-5500 dollars per gun, and that means you have to specialize...

The levelup system is setup so that a menu controls how you allocate points to stats and perks and allows you to buy and sell... This menu is mouse driven and is quite clunky... You have to hover your mouse pointer EXACTLY over the stat to increase it and the same thing is true for perks.... To make things worse it doesn't pause the game... Which to me is fucking stupid.... So make sure to clear out the final room of a level before allocating stats/perks points! That's so enemies don't actually shoot you while updating your character...

To make things more interesting, enemies do tons of damage in this mod. This mod is HARD... It's a lot harder than doom rpg/rla which you can cheeze by putting tons of points into max health... It's harder than Nameless RPG lite/DRRPG due to the fact that that has the same thing in common with Doom RPG/RLA....  And due to this and  one gamebreaking bug which I will get into later, you might want to play this with a bot mod and run a botmatch in zandronum....

The enemies seem well designed... A lot of them come from recognizible sources but there are a lot of original ones, including reskinned heretic/hexen enemies..  This makes sense, as the game has magical weapons in it that you can purchase...  It has a lot of new enemies though and many of them are not from the realm667 beastiary and this makes it fresh.... Same thing is true for guns... it has a LOT of new guns and some of them are quite nice... The new shotgun is based on one from terminator : future shock and is quite well done...  It also has an explosive shotgun, but that thing is a bitch to get... It has an auto shotgun but you have to purchase it..  You will need it later on, as levelups cause enemy choices and enemy difficulty to ramp up with you as they level scale with your level..  By the time you are at level 9 or so you will start to encounter very deadly foes and you will need better gun by then so make sure to purchase something powerful like an autoshotgun by then...

The one gamebreaking bug is what keeps this mod from being a great mod... Whenever you resurrect to make things easier after countlessly dying due to  the insane enemy difficulty even on easy, you end up running into random crashes with "corrupt zlib stream" errors...  I had no issues with this mod in a botmatch so this means you might want to try this in skirmish mode instead with spawn in place or in a coop game as it's meant to be played... I played it with tdbots and the universal compatibility patch for mods that mod has andd that seemed to not have issues so far, so keep that in mind.


The other Mod I am reviewing is called "Doom Atmosfear" and is a rain/wind/time of day mod for zandronum... This mod puts in those features and does so really well.. The rain effects are fantastic and you get hexen like thunder in doom...  The wind effects are also really well done.. The day night cycle is quite nicely done... This mod is a good fit to play with the previous mod due to the lack of compatibility issues...  I play both mods together and have no issues... Only issue is that you start at night time sometimes and it is dark as hell and the software mode flashlight sucks... Best to play in opengl, unlike me, who has a PC that opengl breaks with hardware lockups...  I got around the first issue by typing "dt_sethour 7" in the console to fix that... I used that as a makeshift sleeping system.. The other issue is not something I can do much about...

Anyway, if you like multiplayer doom, check these mods out! I would like to see more playthroughs of the first mod done... On youtube, very little people are playing anything good with this mod... They are playing tiny 10 minute videos on one map, or badly done videos of them being slaughtered in harder mapssets.. This mod is not good for harder mapsets, wish someone would do a full COOP stream of doom 2 or obaddon/obsidian maps or something easy in to show off the whole mod being played like it's intended.. It would help me a lot, so please, if you play zandronum, consider my request..

Tuesday, December 7, 2021

A new doom 2 mod was just made by me and released... Behold.... OPDOOM!

Intro

 Now that the new obsidian is out and it turned out to be great, with it's new prefabs and subway train halways, I decided to do a mod that is designed to help make really hard obsidian generated maps be more fun...

I've been playing a LOT of randomly generated slaughtermaps made with the new obsidian... They are fun as hell...   To make them even more fun was my goal.... So I took an old mod of mine called Generic Monster Randomizer and added a bunch of new features on top of it and made something I call OPDOOM...


About Opdoom

OPDOOM is a randomizer mod, a rebalancer mod, and RPG mod in one.  It rebalances Doom to be EASIER not harder unlike 99% of the badly done rebalancing mods out there...  This goes well with randomly generated slaughtermaps that spam 10-20+ hellknights/revenants/barons/cacodemons, etc per fight like slaughterwads made with obsidian tend to do.... 

To rebalance it, it does several new things...

-Introduce a RPG system where max health/damage resistance and movement speed are upgradeable...
-Makes the enemies have 0.5x hitpoints
-gives most of the guns in it badass, OP secondary fires (minus like 10 guns)

Such as:

Shotgun - Triple burst
Chaingun - Shotgun firing chaingun mode
SuperShotgun - Double Blast
Rocket launcher - Rapid Fire Blast
Plasma Rifle - Minigun Speed BFG fire mode (!)
BFG - Rapid fire mode
Autogun - Armor Peircing Rounds
Egosmasher - Quad Shotgun
AA12  - Quad Shotgun
Uber Minigun - Shotgun firing minigun mode (!)
Zombieman Rifle - Armor Piercing Rounds (more powerful than even the SSG (!))
Plasma Repeater - Three round burst

the following weapons do NOT have altfires

Tactical Shotgun
Explosive SSG
Sniper Rifle
Plasma Stream Gun
Flamethrower
Fist
Chainsaw
Pistol

To make it even more OP the following feature has been added, RPG elements...

Every time you kill enemies you get XP and level up eventually... By binding buy selected item and select item to buy to keys, you can use select item to buy multiple times till any of the following things
appears:

Max Health upgrade
Damage Resistance Upgrade
Movement Speed Upgrade

Then you can hit the buy selected item to buy that upgrade... Money (given out as you level up) is used to purchase these upgrades... Every 5 minutes a display of your money, level, and stats are printed...

You can also buy health, armor, ammo and powerups as  well..

Due to a weird bug I decided to NOT fix, your money doesn't stop at 0 it goes below it and you go into debt... When this happens, there is a  player damage penalty that happens every minute... I found though that if you spam tons of points into buying upgrades for your stats and pounded the crap out of damage resistance, this penalty is useless at actually hurting you, so don't be afraid to spam tons of money to make yourself ULTRA OP!


There are 5 skills you can use...

Heal
Armor Repair
Weapon firerate boost
Health Regen
Damage Increase

Each of these gets unlocked every 2 levels... Make sure to use these, as it makes the game much better..
Bind these to keys in options...


With the secondary fires of guns used only, and lots of points put into stats, I found that this actually BLOWS THE SMITHEREENS out of russian overkill for being the most OP mod for doom...  And throw in Obsidian slaughtermaps and you get INFINITE playability....

Installation instructions...

Download the self extractor here and unzip it into your doom 2 folder. Install Gzdoom... Several things are included... OpDoom and a patched version of the latest beta release of obsidian with some critical bugs fixed by me. Due to this don't use ANY obsidian builds on the obsidian site past beta 19.... Just use mine... There may be missing textures in some rare maps.. But that is rare...

Making an obsidian slaughtermap:

Go to your doom2 folder and find the obsidian folder and run the obsidian.exe there...

If using some other version of obsidian like the latest stable (beta 19) version set the following settings:

Click the triangle above quantity and change it to progressive
Set upper bound to 8.00
Set lower bound to 2.0
Set strength to 12
Set ramp up to 1.5
Set Monster Variety Jumpstart to Tougher

Change theme, level length and game to what you want, although you might want to not generate
maps for doom 1 with this or Final Doom as they are buggier than doom 2.

Have Fun...


Screenshots...







This is probably my second to last post here... Or my last.. We will see if this is my last.... That is up in the air... This blog is struggling now... So I just wanted to release this... A lot of my mods have been deleted off the internet thanks to to me losing the files after I decided ot clean up my pcloud to host backups only... But this remains at least.. Have fun!

Wednesday, September 29, 2021

What Games work well with Doom Styled Slaughtermaps? Lets find out...

 Ever Since Slaughtermaps have been made for doom 2, I've been wondering what other games could support such horde combat intensive maps...  When Making them for Wolf3d and Heretic I wondered if slaughtermaps were even something these 2 games could even do...


Slaughtermaps, Maps with enormous counts of bard enemies per room (30-500), interest me. I've played a whole lot of them since I played alien vendetta in 1999...  Soon afterward I played scythe 2, hell revealed, sunder and others... I never was really good at them, till I started playing them with mods like doom : the roguelike arsenal, and nameless rpg lite combined, but I always liked them...

Since I have the massive partial conversion mod called samsara : reincarnation mod installed, and it lets you play as different characters from other games, complete with weapons and enemies, I decided to use it combined with my texture replacers to test  to see, just what games work with slaughtermaps and what don't...

I randomly generated an 11 map slaughtermap levelset with the obsidian doom map generator and played it with samsara : reincarnation using various players and played them with the texture packs  I made. this is the result...

The answers will shock you...


Lets start with the obvious 3 everyone should assume work with slaughtermaps, but don't.... 


Duke Nukem 3d:

This one you think would work well with slaughtermaps but it doesn't at all. See, when you play obsidian generated maps with huge hordes of enemies with this, it tends to throw BOATLOADS of protector drones at you... This makes it almost impossible to not be shrunk, and your embarassing death quota rises up to around 100%.... It is absolutely NOT compatible with slaughtermaps, and is the worst offender of all the games samsara has..

Shadow Warrior:

This one you would think is good for slaughtermaps...  Despite the character being a total badass, he is NOT a powerful character, so deaths are plentiful.... His weapons are great, but he simply cannot handle hordes of monsters like the doomguy can...

Quake 2:

This one is a shock... Absolutely no way in hell could the quake 2 marine handle hordes of monsters. He died a lot in the early maps, which makes him weak as hell.. He hasn't even gotten to the later, harder maps yet...  And there he will get pwned.... It's just a matter of time.


Now onto the mid range, games that can just barely handle a slaughtermap...

Wolfenstein 3d:

Suprisingly, BJ Blazcowics is not a bad character for slaughtermaps in the wolf3d universe. Thats' because He mostly fights weak pushover nazis...  He  doesn't fight hard enemies for the most part. And when He does, he usually barely survives... He dies a little bit, but even he handled a hard slaughtermap level well...

Quake 1 :

The quake guy is not that bad at slaughtermaps, provided he gets lucky... He survived a tough map with some deaths but not a lot... None of the enemies were really strong or deadly... Some were but he could handle them... There was the issue of him running out of ammo though.. He had to use the super shotgun a lot, and that weapon in quake is weak.... 

Now onto games that can PWN slaughtermaps. Suprisingly there isn't a lot...


Heretic/Hexen :

Due to the fact the heretic enemies are not much harder than the doom ones, corvus actually kicks ass in slajughtermaps... He wiped the floor with the harder maps...  It was a shock, thinking that heretic has limited ammo and health, and to me would be harder than doom. But it definitely is in favor of him..


Doom 

This one is obvious. Combine the strong weapons, BFG, and great powerups with a strong fast moving character and you get a flawless victory!


Now onto the sore loosers, games that flat out SUCK for slaughtermaps, and should NOT be played with them whatsoever...

Blake Stone:

In Samsata, Blake Stone is the second worst game to play slaughtermaps with ... Don't do it... The enemies do TONS of damage, and the weapons are weak. Absolutely no way blake stone can handle even the easier maps...

Half Life :

This game to me had always been very hard...  I seriously doubt it could handle slaughtermaps. The enemies do tons of damage... The guns are weak.. The health is limited... I never bothered testing this because I assumed it would fail outright...



Thursday, July 29, 2021

Doom Mod Review : World War Wolf

Every once and awhile some brilliant mod gets released and flies under the radar for some stupid reasons...  It's rare that mods like this get praised, and unfortunately, the community refuses to praise such mods, even though their brilliant... ...

The mod in question I am reviewing today is one of these mods... it is a wolfenstein gameplay mod for Doom called World War Wolf.   It replaces all enemies, items and guns in doom with wolfenstein ones. And it happens to include a metric fuckton of amazing wolfenstein content, not just including wolfenstein, spear expansion pack, altered blake stone, and others... It has tons and tons of new guns and enemies and it's popularity right now is abyssmal thanks to stupidity surrounding it.

It's a shame because a mod like this really does a GREAT job putting wolf3d stuff in doom. Almost all world war 2 guns are in it, same thing with almost all of the wolfenstein enemies from all wolfenstein games, female ones included... Guards, ones with rifles, ones with machine guns, ss officers and soldiers, waffen SS, mutants, machinegun mutants, normal officers, rocket soldiers, guards on mounted guns, tons and tons of boss enemies, enemies from the order from the ill fated wolfenstein 2 : rise of the triad game that became ROTT, and others as well.. It even has italian and Japanese soldiers built in that require you turn on "stealth enemies" and "zdoom marines" in oblige before you generate maps for it.

Speaking of oblige, there is a reason to get this mod. If you play it with a mod like this one you can play all the oblige maps with it you want and make them feel like wolfenstein ones...   It's really good a mod included bonus pack content for oblige users, because mods like this are probably something oblige users SHOULD play..

But the reason it caters to oblige users and the fact that most of the enemies have 1 direction or 4 directions in their sprite is the reason this mod gets panned.. The second thing is a definite flaw... But the first thing is not.. I don't fucking get it.... Why does the doom community have to hate oblige so much... It's not like it makes bad maps, despite them always saying it does...  It's fucking  stupid. So when I see MULTIPLE idiots whine on this mods zdoom forum post, I get upset...  It's not a crime to include bonus shit for oblige users!

I suggest you get obsidian, download this mod and the texture replacer and play it in obsidian maps. I did. It was a blast. I once took down a death knight with only a mauser and it was a total challenge.. This mod is not easy, and will challenge you.  It's a lot of fun, so ignore all the trashing it gets on zdoom and download it.... If you like wolfenstein, avoiding this is a mistake, you are potentially avoiding the best wolf3d gameplay mod ever made... So get this!

Screenshots:







Friday, July 9, 2021

Doom Mod Review : Samsara Reincarnation

 Samsara is a mod I avoided for years due to it not having enemies in it. Turns out I was wrong... It could allow me to play as duke nukem in doom, or heretic guy or whatever, but the lack of duke or heretic enemies turned me off... Eventually I found a gigantic mod called Samsara : Extra heroes that did this, and added in tons of new classes as well, like lo wang, caleb, quake and quake 2 marine, gordon freeman and more...

But that was not the only mod do to this it turns out. It turned out that samsara : Extra heroes was the worse mod of the two mods that did this. The other mod, Samsara : Reincarnation, was actually the better one... Not only does it it add in beastiary enemies, it also adds in new wolf3d and duke3d enemies as well as well as a playable demoness class from hexen 2!  Me being a hexen 2 fan, made me immediately like this... To turn on these features, simply go to options -> samsara monster mixer options and change duke nukem enemy mode, doom enemy mode, and wolfenstein enemy mode to combined/combined all... Also turn on doom vanilla randomizer while you are at it...

The mod features enemies from the duke3d expansion duke carribean, enemies from the realm667 beastiary, and enemies from the wolf3d addon castle totenkopf... These enemies are mostly really well done but there are some minor issues... The new wolf3d addons are hard as hell, and make the wolf3d mode more like rtcw which drives me nuts, and makes it really unbalanced... The duke3d enemies aren't that great as well.. The beastiary ones however are good...

To download the mod go here.. To get the monster mod for it go here (required), and to get the music mod for it (required as well) go here... Also go here to get the texture replacers I made for it... To get the map generator to make maps go here... You'll have to use a wad manager to load the mod files though as the batch files were made for samsara : extra heroes... Just load samsara-reincarnation_vd_beta2.pk3 first then remixer_v0.95_beta2.pk3 then samsaraost070220.pk3 after it then the texture replacer and any randomly generated wad after it...

For the map theme, choose tech unless your playing duke3d in it, for that choose urban... Make sure to do indoor only tech for half life 1 and 2 maps.. This is important as some of my texture replacers do not work unless the map is set to tech... In fact most of them are tech only...  Just to make it easier for me to make a replacer...

These were tricky to track down... Keep that in mind... I found lots of people playing samsara addons on youtube I simply could not get... I saw half life 2, duke carribean, serious Sam and hexen 2 enemies in this mod and didn't know till last night how to get them... so do yourself a favor and get this mod INSTEAD of samsara : extra heroes... 

Thursday, July 1, 2021

Doom Mod Review : Samsara Extra Heroes

 While looking for doom mods, it is rare you find a very good Total Conversion mod that can replicate a game really well.. Mods like Serious Doom 0.9 and Dn3doom are examples of this.  But most of the games you want to have total conversion mods based off of them don't have them... Well, at least until now.


Samsara was a mod a I skipped because a long time ago I played it and didn't like it because it didn't have enemies from the games it recreated... This mod I am  reviewing today started as a mod for Samsara then became it's own standalone mod, crossing over 16 FPS game universes into one doom mod, enemies included, one liners included, weapons included and new enemies not found in the normal games included...

The following games are included in it's roster:

Doom
Duke3d
Shadow Warrior
Blood
Rott
Wolf3d
Corridor 7
Blake Stone
Half Life
Quake
Quake 2
In Persuit of Greed
Strife
Heretic
Hexen
Dark Forces
and many more.

Each has a player class based on the main character for the game.  When you play as a character, enemies from that game become enemies you fight by default. But you can also set it up so enemies from all of these games randomly spawn, or set it up so enemies from only certain games spawn, under options ..

The enemies themselves are painstakingly recreated in decorate and many expansion pack enemies show up.  Including Opposing force enemies, wanton destruction enemies, spear of destiny expansion enemies, quake 1 and 2 mission pack enemies, and more. Unfortunately there is one major issue with this mod but it's a minor one at least...

I had so much fun with this mod, that I deleted a lot of the total conversion mods off my computer that I had, in favor of this. Gone were the quake, descent, wolfenstein, heretic/hexen and duke3d mods. It is really good for saving disk space... I now can play any of the above games in doom WITHOUT needing to find a TC for it minus quake / quake 2 and half-life (due to opengl needed for them)...

One issue it has that irks me is that the enemies and weapons for quake 1, 2 and half-life are all 3d models instead of sprite rips. This makes it so I can't play these modes due to my system locking up with looping sounds whenever I try to load doom in Opengl, whiich is required, unfortunately. I tried finding a zdoom port that allows models in software but no luck... This is not a huge issue but still bothers me a bit...

Anyway, if you like the idea of crossing over universes of many FPS games this mod is for you. I did a mod like this for doom years ago called TUC but this mod is much better than it... It only has minor issues which are unique to my computer setup only and not flaws of the mod itself...

Screenshots: (textures are from my texture packs for the games)