Showing posts with label Doom Random Map Generators. Show all posts
Showing posts with label Doom Random Map Generators. Show all posts

Thursday, July 21, 2022

Overpowered Doom Is here....

 I am here to announce a new Doom Mod project of mine... This Project, an RPG/Enemy/Weapon Mod for Zdoom called Overpowered Doom. Is released on Itch.io now... It takes enemies and weapons from realm667 only and adds secondary fires to some of them... It also has an RPG system built into it...

As you kill enemies, you levelup. Each levelup gives 1000 credits. You start with 500 credits as well.. You can use these credits to purchase health, armor, ammo and powerjups, plus upgrades for your stats and Skills... The following stats are in the mod:

Movement Speed
Damage Resistance
Max Health

The Following Skills are in the Game:

Toughness - Temporarily Increases Damage Resistance for 60 seconds...
Movement Speed Boost - Makes you move faster for 60 seconds...
Heal - Heals you by at least 50 points
Armor Replenish - Gives you at least 150 armor
Health Regen - Allows you to slowly regen health... 

These stats and skills can be upgraded with purchaseable upgrades, each costing 500 credits...

This mod is a good mod to play with randomly generated maps that have the following setup:

Monster Quantity = Progressive
Upper Bound = 10.00
Lower Bound = 2.5
Monster Strength = 1.7
Ramp Up = 1.5
Monster Variety Jumpstart = Tougher

Download the mod here

Monday, July 18, 2022

Announcing my Newest Doom Project : "Clusterfuckian Times"

 Now that a new Doom Mod called "God Complex" has been released, It's time to talk about it. God Complex is a rebalance patch for the horribly unbalanced Doom Mod Clusterfuck. It does a lot of things to rebalance the clusterfuck mod to make it bearable difficulty wise...

The changes are the following:

-Enraged/Nemeis/and Vexed Nemesis enemies now show up later on... Now your "tier" determines whether you get to face them or not... At the beginning you are tier 0 and only face normal complex doom legendaries...  As you collect legendaty fragments from dead legendaries, your tier increases and you start to encounter the stronger legendaries... It's sort of a levelup system...

-A lot of the weapons have been reworked to be more OP, including the chaingun which now rips apart hell knights, and the auto shotguns are so OP it's not funny now... The starting pistol is very Op as well..

-Tons of new weapons added to clusterfuck to make the game more bearable as well, such as an explosive  assault rifle, an explosive minigun, a rocket launching chaingun and a plasma minigun. 

-You start with 200 health and armor now, which makes the beginning way easier...

Now that god complex is out, Id thought I would randomly generate some new wads to play with it... These are modified randomly generated maps made for God Complex... The following wads are in the exe file download that contains them... All of these were generated with Obsidian, an extremely good map generator based on Oblige+Obaddon

-Hell Revealed III : The unnoficial sequel to hell revealed 2... 32 insanely hard maps generated with obsidian...

-Masochistic Death : A modified randomly generated tribute to a failed megawad project of mine, Masochistic death has 32 maps split into 3 episodes... Epsiode 1 is Cage Texture textured, Episode 2 is Eternal Doom Textured and Episode 3 is textured with MM2, COD and Invasion 2 textures...

Clusterfuckian Times : A randomly generated megawad made specifically for God Complex, Clusterfuckian Times is made with the newest beta of obsidian and has insanely hard gameplay especially later on... Difficulty is around Alien Vendetta difficulty...


Screenshots:











Download link to the wads:









Wednesday, February 16, 2022

Doom mod Review(s) : "Death and Decay" and "Doom Atmosfear"

 I have 2 doom mod reviews for you guys today.... I am reviewing the Doom rpg mod "Death and Decay" and the weather mod "Doom Atmosfear"....  Both of these mods require zandronum and for the best results with the first mod, you should download a zandronum 3.1 srable build... Not an alpha or a zandronum 3.0 release...

Death and Decay is an RPG mod for Zandronum... It features the usual things an rpg mod has, levelups, stats, perks (no skills this time), and some other RPG-Esque features... On top of that it has a ton of new guns for you to use, plus a lot of new enemies to fight....

The catch? This mod gives you a lot of guns but makes you pay money you earn by killing enemies to get most of the realy good ones...  The guns are pricey, at 4500-5500 dollars per gun, and that means you have to specialize...

The levelup system is setup so that a menu controls how you allocate points to stats and perks and allows you to buy and sell... This menu is mouse driven and is quite clunky... You have to hover your mouse pointer EXACTLY over the stat to increase it and the same thing is true for perks.... To make things worse it doesn't pause the game... Which to me is fucking stupid.... So make sure to clear out the final room of a level before allocating stats/perks points! That's so enemies don't actually shoot you while updating your character...

To make things more interesting, enemies do tons of damage in this mod. This mod is HARD... It's a lot harder than doom rpg/rla which you can cheeze by putting tons of points into max health... It's harder than Nameless RPG lite/DRRPG due to the fact that that has the same thing in common with Doom RPG/RLA....  And due to this and  one gamebreaking bug which I will get into later, you might want to play this with a bot mod and run a botmatch in zandronum....

The enemies seem well designed... A lot of them come from recognizible sources but there are a lot of original ones, including reskinned heretic/hexen enemies..  This makes sense, as the game has magical weapons in it that you can purchase...  It has a lot of new enemies though and many of them are not from the realm667 beastiary and this makes it fresh.... Same thing is true for guns... it has a LOT of new guns and some of them are quite nice... The new shotgun is based on one from terminator : future shock and is quite well done...  It also has an explosive shotgun, but that thing is a bitch to get... It has an auto shotgun but you have to purchase it..  You will need it later on, as levelups cause enemy choices and enemy difficulty to ramp up with you as they level scale with your level..  By the time you are at level 9 or so you will start to encounter very deadly foes and you will need better gun by then so make sure to purchase something powerful like an autoshotgun by then...

The one gamebreaking bug is what keeps this mod from being a great mod... Whenever you resurrect to make things easier after countlessly dying due to  the insane enemy difficulty even on easy, you end up running into random crashes with "corrupt zlib stream" errors...  I had no issues with this mod in a botmatch so this means you might want to try this in skirmish mode instead with spawn in place or in a coop game as it's meant to be played... I played it with tdbots and the universal compatibility patch for mods that mod has andd that seemed to not have issues so far, so keep that in mind.


The other Mod I am reviewing is called "Doom Atmosfear" and is a rain/wind/time of day mod for zandronum... This mod puts in those features and does so really well.. The rain effects are fantastic and you get hexen like thunder in doom...  The wind effects are also really well done.. The day night cycle is quite nicely done... This mod is a good fit to play with the previous mod due to the lack of compatibility issues...  I play both mods together and have no issues... Only issue is that you start at night time sometimes and it is dark as hell and the software mode flashlight sucks... Best to play in opengl, unlike me, who has a PC that opengl breaks with hardware lockups...  I got around the first issue by typing "dt_sethour 7" in the console to fix that... I used that as a makeshift sleeping system.. The other issue is not something I can do much about...

Anyway, if you like multiplayer doom, check these mods out! I would like to see more playthroughs of the first mod done... On youtube, very little people are playing anything good with this mod... They are playing tiny 10 minute videos on one map, or badly done videos of them being slaughtered in harder mapssets.. This mod is not good for harder mapsets, wish someone would do a full COOP stream of doom 2 or obaddon/obsidian maps or something easy in to show off the whole mod being played like it's intended.. It would help me a lot, so please, if you play zandronum, consider my request..

Tuesday, December 7, 2021

A new doom 2 mod was just made by me and released... Behold.... OPDOOM!

Intro

 Now that the new obsidian is out and it turned out to be great, with it's new prefabs and subway train halways, I decided to do a mod that is designed to help make really hard obsidian generated maps be more fun...

I've been playing a LOT of randomly generated slaughtermaps made with the new obsidian... They are fun as hell...   To make them even more fun was my goal.... So I took an old mod of mine called Generic Monster Randomizer and added a bunch of new features on top of it and made something I call OPDOOM...


About Opdoom

OPDOOM is a randomizer mod, a rebalancer mod, and RPG mod in one.  It rebalances Doom to be EASIER not harder unlike 99% of the badly done rebalancing mods out there...  This goes well with randomly generated slaughtermaps that spam 10-20+ hellknights/revenants/barons/cacodemons, etc per fight like slaughterwads made with obsidian tend to do.... 

To rebalance it, it does several new things...

-Introduce a RPG system where max health/damage resistance and movement speed are upgradeable...
-Makes the enemies have 0.5x hitpoints
-gives most of the guns in it badass, OP secondary fires (minus like 10 guns)

Such as:

Shotgun - Triple burst
Chaingun - Shotgun firing chaingun mode
SuperShotgun - Double Blast
Rocket launcher - Rapid Fire Blast
Plasma Rifle - Minigun Speed BFG fire mode (!)
BFG - Rapid fire mode
Autogun - Armor Peircing Rounds
Egosmasher - Quad Shotgun
AA12  - Quad Shotgun
Uber Minigun - Shotgun firing minigun mode (!)
Zombieman Rifle - Armor Piercing Rounds (more powerful than even the SSG (!))
Plasma Repeater - Three round burst

the following weapons do NOT have altfires

Tactical Shotgun
Explosive SSG
Sniper Rifle
Plasma Stream Gun
Flamethrower
Fist
Chainsaw
Pistol

To make it even more OP the following feature has been added, RPG elements...

Every time you kill enemies you get XP and level up eventually... By binding buy selected item and select item to buy to keys, you can use select item to buy multiple times till any of the following things
appears:

Max Health upgrade
Damage Resistance Upgrade
Movement Speed Upgrade

Then you can hit the buy selected item to buy that upgrade... Money (given out as you level up) is used to purchase these upgrades... Every 5 minutes a display of your money, level, and stats are printed...

You can also buy health, armor, ammo and powerups as  well..

Due to a weird bug I decided to NOT fix, your money doesn't stop at 0 it goes below it and you go into debt... When this happens, there is a  player damage penalty that happens every minute... I found though that if you spam tons of points into buying upgrades for your stats and pounded the crap out of damage resistance, this penalty is useless at actually hurting you, so don't be afraid to spam tons of money to make yourself ULTRA OP!


There are 5 skills you can use...

Heal
Armor Repair
Weapon firerate boost
Health Regen
Damage Increase

Each of these gets unlocked every 2 levels... Make sure to use these, as it makes the game much better..
Bind these to keys in options...


With the secondary fires of guns used only, and lots of points put into stats, I found that this actually BLOWS THE SMITHEREENS out of russian overkill for being the most OP mod for doom...  And throw in Obsidian slaughtermaps and you get INFINITE playability....

Installation instructions...

Download the self extractor here and unzip it into your doom 2 folder. Install Gzdoom... Several things are included... OpDoom and a patched version of the latest beta release of obsidian with some critical bugs fixed by me. Due to this don't use ANY obsidian builds on the obsidian site past beta 19.... Just use mine... There may be missing textures in some rare maps.. But that is rare...

Making an obsidian slaughtermap:

Go to your doom2 folder and find the obsidian folder and run the obsidian.exe there...

If using some other version of obsidian like the latest stable (beta 19) version set the following settings:

Click the triangle above quantity and change it to progressive
Set upper bound to 8.00
Set lower bound to 2.0
Set strength to 12
Set ramp up to 1.5
Set Monster Variety Jumpstart to Tougher

Change theme, level length and game to what you want, although you might want to not generate
maps for doom 1 with this or Final Doom as they are buggier than doom 2.

Have Fun...


Screenshots...







This is probably my second to last post here... Or my last.. We will see if this is my last.... That is up in the air... This blog is struggling now... So I just wanted to release this... A lot of my mods have been deleted off the internet thanks to to me losing the files after I decided ot clean up my pcloud to host backups only... But this remains at least.. Have fun!

Wednesday, September 29, 2021

What Games work well with Doom Styled Slaughtermaps? Lets find out...

 Ever Since Slaughtermaps have been made for doom 2, I've been wondering what other games could support such horde combat intensive maps...  When Making them for Wolf3d and Heretic I wondered if slaughtermaps were even something these 2 games could even do...


Slaughtermaps, Maps with enormous counts of bard enemies per room (30-500), interest me. I've played a whole lot of them since I played alien vendetta in 1999...  Soon afterward I played scythe 2, hell revealed, sunder and others... I never was really good at them, till I started playing them with mods like doom : the roguelike arsenal, and nameless rpg lite combined, but I always liked them...

Since I have the massive partial conversion mod called samsara : reincarnation mod installed, and it lets you play as different characters from other games, complete with weapons and enemies, I decided to use it combined with my texture replacers to test  to see, just what games work with slaughtermaps and what don't...

I randomly generated an 11 map slaughtermap levelset with the obsidian doom map generator and played it with samsara : reincarnation using various players and played them with the texture packs  I made. this is the result...

The answers will shock you...


Lets start with the obvious 3 everyone should assume work with slaughtermaps, but don't.... 


Duke Nukem 3d:

This one you think would work well with slaughtermaps but it doesn't at all. See, when you play obsidian generated maps with huge hordes of enemies with this, it tends to throw BOATLOADS of protector drones at you... This makes it almost impossible to not be shrunk, and your embarassing death quota rises up to around 100%.... It is absolutely NOT compatible with slaughtermaps, and is the worst offender of all the games samsara has..

Shadow Warrior:

This one you would think is good for slaughtermaps...  Despite the character being a total badass, he is NOT a powerful character, so deaths are plentiful.... His weapons are great, but he simply cannot handle hordes of monsters like the doomguy can...

Quake 2:

This one is a shock... Absolutely no way in hell could the quake 2 marine handle hordes of monsters. He died a lot in the early maps, which makes him weak as hell.. He hasn't even gotten to the later, harder maps yet...  And there he will get pwned.... It's just a matter of time.


Now onto the mid range, games that can just barely handle a slaughtermap...

Wolfenstein 3d:

Suprisingly, BJ Blazcowics is not a bad character for slaughtermaps in the wolf3d universe. Thats' because He mostly fights weak pushover nazis...  He  doesn't fight hard enemies for the most part. And when He does, he usually barely survives... He dies a little bit, but even he handled a hard slaughtermap level well...

Quake 1 :

The quake guy is not that bad at slaughtermaps, provided he gets lucky... He survived a tough map with some deaths but not a lot... None of the enemies were really strong or deadly... Some were but he could handle them... There was the issue of him running out of ammo though.. He had to use the super shotgun a lot, and that weapon in quake is weak.... 

Now onto games that can PWN slaughtermaps. Suprisingly there isn't a lot...


Heretic/Hexen :

Due to the fact the heretic enemies are not much harder than the doom ones, corvus actually kicks ass in slajughtermaps... He wiped the floor with the harder maps...  It was a shock, thinking that heretic has limited ammo and health, and to me would be harder than doom. But it definitely is in favor of him..


Doom 

This one is obvious. Combine the strong weapons, BFG, and great powerups with a strong fast moving character and you get a flawless victory!


Now onto the sore loosers, games that flat out SUCK for slaughtermaps, and should NOT be played with them whatsoever...

Blake Stone:

In Samsata, Blake Stone is the second worst game to play slaughtermaps with ... Don't do it... The enemies do TONS of damage, and the weapons are weak. Absolutely no way blake stone can handle even the easier maps...

Half Life :

This game to me had always been very hard...  I seriously doubt it could handle slaughtermaps. The enemies do tons of damage... The guns are weak.. The health is limited... I never bothered testing this because I assumed it would fail outright...



Tuesday, June 29, 2021

New texture Packs for Samsara : Extra heroes made....

I found this really neat mod for doom on the net last night... Called Samsara : Extra Heroes, it allows you to play as 16 different characters from various different FPS games... The games list is quite good and on top of that, the enemies from the games get placed in the maps if you use a bonus addon included with it called EXmixer.... This mod makes this thing amazing... All it needs is texture packs to play levels with enemies, weapons and the look of a specific game...

That's where I came in and made texture packs for duke3d/shadow warrior/blood, blake stone, heretic/hexen, and wolf3d for the mod... You can download  the texture packs and the batch files to run each one here...

New enemies show up in many of these games, as well as new weapons..  Duke gets a 2 new enemies, shadow warrior gets 6-7 new ones, wolf3d gets 7 new ones, many of the others get new ones but I could not test a few due to my issues with opengl causing the game to lock up my system with a looping sound if I try to run in opengl...  In some of these cases models are used for enemies and weapons, so they can't be tested by me.... That includes quake 1 and 2, and half life...

the textures for the games are from the following authors:
wolf3d : dbthanotos/areyep
duke3d/shadow warrior/blood : pixelWAD
heretic/hexen : dbthanotos/raven
blake stone : dark textures pack makers

To play with a new level that is randomly generated make sure to download OBSIDIAN here and use it to generate new maps for doom with the required theme.... Duke3d/shadow warrior/blood use urban, the rest use tech...  Make the wad, put it in your doom 2 folder, and go to a dos prompt and type the following:

cd C:\doom2
Then type the batch file to play the level followed by  a space and your wad without the extension
so to play the duke3d mode type
loadssd3d.bat random
to play random.wad in it...
Other batch files include:
loadssw3d.bat (wolf3d)
loadssbld.bat (blood)
loadsssw.bat (shadow warrior)
loadssbs.bat (blake stone)
loadsshtic.bat (heretic/hexen)
loadssrott.bat (ROTT)
loadssd64.bat (Doom 64)
loadsshl.bat (half-life : requires opengl)
loadssqk2.bat (quake 2 - rrequires opengl)
loadssqk.bat (quake 1 - requires opengl or software with poly renderer)
loadsstech.bat (marathon/strife/corridor 7)


Screenshots:

















Edit : New version made with improved shadow warrior and blood textures that require a tech map to use right... So don't use urban with them anymore...

Friday, May 7, 2021

Obaddon is dead, but there is a oblige modification to replace it....

For the last few years, my eyes have been glued to obaddon, a project to create an expansion for the doom map generator oblige that introduces new prefabs, new features, and more... This addon is good enough to take the default oblige levels and add serious improvements to them, both detail wise and feature wise... Features such as sloped floors, extra detail, ambient sounds, colored lighting, city streets, and more... It added in a lot of new features... And a lot of new prefabs on top of that, so many I can't describe them all, but most are great, minus a few annoying ones, anyway...

Now obaddon has been in development limbo since 2020... It got one release released in 2020 after doing a release per month almost every release... Now it's dead... The people behind it have decided to quit making it... I am shocked honestly.. They turned oblige into a beast of map design that no one else could even come cloee to doing...  But that isn't as bad as it looks because a new map generator has been designed to replace it...

Obsidian (Available here), is a new modified version of oblige that is in beta now.. Featuring 90% of the features obaddon had, it is a little bit different... For one the shape rules are drastically improved, being far less symmetrical.  There are new textures being put into the maps that can be put in when you enable "Zdoom : obsidian textures".  Like Armaetus textures in obaddon, that introduces new prefabs and foliage too...  And those textures are SICK looking... Here are screenies of a few:



















While these textures look like they came from doom 3, they still look good.  Some other features obsidian has that obaddon lacks are the ability to shut off almost all gameplay features that had no gui option on obaddon, like the damaging hallways (I HATED them), crushers, etc...  There are also some new prefabs only found in obsidian that are not in obaddon...  And installation is easy compared to obaddon, which involved downloading a zip, extracting it to a new folder, zipping up subfolders found in a subfolder of that folder, and renaming the zip to a pk3 file to put it in oblige's addon folder...  With obsidian all you need to do is install it to an obsidian folder to replace an older version after deleting that folder first... MUCH simpler...

One feature however will save obsidian... Obaddon seems to be lacking in enemy counts compared to obsidian... With default obaddon settings, the enemy count rarely went higher than 30 per room. Now with default obsidian settings the enemy count sometimes jumps to hundreds per room, making me salivate over the slaughtermap potential of this oblige mod...   This could make it possible to do a sunder killer in it easily... That impresses me..  It impresses me because a lot of people like oblige developers and obaddon developers have been trying to CUT BACK the enemy count! This is like a big middle finger to them I think, And I approve... 
 Anyway, I highly suggest trying this map generator out... It takes a lot of setting changes to make it make proper levels, like turning off barrels, turning off dark outdoors, turning off damaging hallways, and more, but it's worth it... It even makes heretic and hexen maps... But I don't know how good they are compared to obaddon heretic maps... I don't have hexen to test it so I can't say if it does hubs or hexen styled traps but we'll see... New features that might make it later on I heard are randomly generated acs scripting and acs compiling by the generator, I hope that happens, because randomly generated ACS would be sick.... Anyway, check this out... And if it turns out that the levels end up becoming unbearably unfair or something later on, I'll let you know...

One thing, make sure you download beta 19 preview 3, not 4... 4 is buggy as hell and crashes every time you try to make a map... Go for 3 instead....