There are 3 mods with the name Serious Doom Now, Serious Doom can be either A) A levelset made for doom with serious sam gameplay, B) A serious sam mod with doom eternal features or C) A serious Sam Themed Mod For Zdoom with enemies and guns from serious sam replacing ones from doom - This is not counting the not so good serious doom : the simple encounter mod
We are reviewing Serious Doom, the doom total conversion mod today, the one I marked with C)
Serious Doom is similar enough to serious Doom : The Simple Encounter which I reviewed earlier. Unlike that mod however, this one contains No new levels and is recommended to be played with egyptian levels. I recommend playing it with randomly generated egyptian maps or Epic 2.
Serious Doom imports almost all the enemies in serious sam first encounter and second encounter into doom plus the guns from both games. The only enemies missing are the ones that are too big to fit in doom maps like giant fire elementals, reptiloid highlanders/highlanders brides, and Ugh Zahn at his true size. Everything else is there, from headless guys, to grunts from second encounter, to gnaars, to kamikaze's, to kleers and werebulls, to witch harpies, the list goes on
The guns are actually kind of good in this, doing lots of damage to the enemies, being more OP than doom guns, and the enemies are quite challenging in this mid. If you find the download for it on zdoom.org you can download that version, but why do that when I made a better version anyway?
I altered it once again to play with randomly generated maps, and added a texture replacer, plus new enemies, one liners and new music from serious sam : first encounter. Currently the only themes you have are egyptian but that is fine to me. As with serious doom : the simple encounter you end up having to turn the music volume down to 0.15 to hear the one liners. To load the mod with randomly generated maps load the loadss.bat (wad name) where (wad name) is the randomly generated wad you want to play, it will load with egyptian textures. I recommend obaddon as usual for this, make sure to make tech maps with armaetus texture pack turned off. Colored lighting is recommended to be turned on. The batch file however, won't load ambient sound pk3's so don't turn them on, they sound bad with egyptian levels anyway.
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Sunday, June 7, 2020
Doom Mod Review : Serious Doom
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