Friday, May 7, 2021

Obaddon is dead, but there is a oblige modification to replace it....

For the last few years, my eyes have been glued to obaddon, a project to create an expansion for the doom map generator oblige that introduces new prefabs, new features, and more... This addon is good enough to take the default oblige levels and add serious improvements to them, both detail wise and feature wise... Features such as sloped floors, extra detail, ambient sounds, colored lighting, city streets, and more... It added in a lot of new features... And a lot of new prefabs on top of that, so many I can't describe them all, but most are great, minus a few annoying ones, anyway...

Now obaddon has been in development limbo since 2020... It got one release released in 2020 after doing a release per month almost every release... Now it's dead... The people behind it have decided to quit making it... I am shocked honestly.. They turned oblige into a beast of map design that no one else could even come cloee to doing...  But that isn't as bad as it looks because a new map generator has been designed to replace it...

Obsidian (Available here), is a new modified version of oblige that is in beta now.. Featuring 90% of the features obaddon had, it is a little bit different... For one the shape rules are drastically improved, being far less symmetrical.  There are new textures being put into the maps that can be put in when you enable "Zdoom : obsidian textures".  Like Armaetus textures in obaddon, that introduces new prefabs and foliage too...  And those textures are SICK looking... Here are screenies of a few:



















While these textures look like they came from doom 3, they still look good.  Some other features obsidian has that obaddon lacks are the ability to shut off almost all gameplay features that had no gui option on obaddon, like the damaging hallways (I HATED them), crushers, etc...  There are also some new prefabs only found in obsidian that are not in obaddon...  And installation is easy compared to obaddon, which involved downloading a zip, extracting it to a new folder, zipping up subfolders found in a subfolder of that folder, and renaming the zip to a pk3 file to put it in oblige's addon folder...  With obsidian all you need to do is install it to an obsidian folder to replace an older version after deleting that folder first... MUCH simpler...

One feature however will save obsidian... Obaddon seems to be lacking in enemy counts compared to obsidian... With default obaddon settings, the enemy count rarely went higher than 30 per room. Now with default obsidian settings the enemy count sometimes jumps to hundreds per room, making me salivate over the slaughtermap potential of this oblige mod...   This could make it possible to do a sunder killer in it easily... That impresses me..  It impresses me because a lot of people like oblige developers and obaddon developers have been trying to CUT BACK the enemy count! This is like a big middle finger to them I think, And I approve... 
 Anyway, I highly suggest trying this map generator out... It takes a lot of setting changes to make it make proper levels, like turning off barrels, turning off dark outdoors, turning off damaging hallways, and more, but it's worth it... It even makes heretic and hexen maps... But I don't know how good they are compared to obaddon heretic maps... I don't have hexen to test it so I can't say if it does hubs or hexen styled traps but we'll see... New features that might make it later on I heard are randomly generated acs scripting and acs compiling by the generator, I hope that happens, because randomly generated ACS would be sick.... Anyway, check this out... And if it turns out that the levels end up becoming unbearably unfair or something later on, I'll let you know...

One thing, make sure you download beta 19 preview 3, not 4... 4 is buggy as hell and crashes every time you try to make a map... Go for 3 instead....