Monday, October 10, 2022

My Free Metal Themed FPS Game Onslaught had it's latest Release, the Kickass Edition, uploaded to Itch.io

 Onslaught : Extreme Combat Reborn is an ancient FPS game idea based FPS game. Initially conceived in 1995 by Me and Hitman213, it was a crazy ambitious FPS game idea with deformable terrain, 3d textures, city sized levels, driveable vehicles, over 150 guns with 3 fires each (!), over 100 enemy types (!) and a lot of nasty humor.

You play as Bastard, Cyborg Mercenary for Hire, who happens to be a metalhead.  You go around shooting, gibbing, and destroying a mad cult that is trying to exterminate humanity with bombing/nuking cities, and mutation attacks. These mutations destroyed what is left of the US army and only you can stop them. Too bad your a total asshole!

Being a metal themed FPS, this game actually had a lot of cool ideas... It was scrapped in 2002 but the game itself eventually was made, and remade, and remade several dozen times with realm667 enemies and weapons, randomly generated maps and totally new music and many times redone over voiceovers for bastard. Not until 2019 did a good version get made, that was considered a beta and all previous versions were cosidered Alphas.  

Currently Onslaught was posted to Itch on it's first real releasable version done in 2021 initially.   It was re-released and fixed up in newer editions such as the "Special Edition", "SMD edition" and the "kickass edition. Now that the kickass edition is out, it's considered done, it's the final build of onslaught and has a lot of new features over the special edition, including:


-Weapon Upgrades powered by Gun Bonsai Mod
-Enemy Multiplier powered by Universal Multiplier mod
-Totally Redone One Liners and Voiceovers for Bastard.
-Mp3 music from two metal solo projects of mine as default music now.
-Hillarious Parody Advertisements played between tracks sometimes...

Anyway, if you like the game idea or previous versions go to vicious games on itch to download and if you want playthroughs of the game or a trailer, go there or to my gamejolt account...

That is all...

Monday, September 5, 2022

If you want to download DSKK, SMPP or my levelsets go here

 

Attention people... It has come to my attention that my itch profile is down due to stupidity on itches part.... Maybe they got hscked.... But my gamejolt is still up thank god, so I am posting this blog post to there... Since my Itch is down, I am fearing they are taking it down to delete my content... The last time itch went down that happened... I have a lot of stuff on itch.... A set of 3 doom wads, a prefab pack, and a tweaked obsidian map generator that makes slaughtermaps called DSK... It comes with a scripting program to retexture maps and a mod to play slaughtermaps with... Since all three are down I am attempting to at least temporarily host them here on my pcloud, so if anyone wants to download these and can't here's the links:


Thank you


DSK:

https://u.pcloud.link/publink/show?code=XZxADbVZT2o4grIL4706vm7vS3BJNRaFqnV0


Smpp:


https://u.pcloud.link/publink/show?code=XZAADbVZnNIiMss7S8HF6MDcFdh06zWs6u9k


Mywads:


https://u.pcloud.link/publink/show?code=XZAADbVZnNIiMss7S8HF6MDcFdh06zWs6u9k

Thursday, July 21, 2022

Overpowered Doom Is here....

 I am here to announce a new Doom Mod project of mine... This Project, an RPG/Enemy/Weapon Mod for Zdoom called Overpowered Doom. Is released on Itch.io now... It takes enemies and weapons from realm667 only and adds secondary fires to some of them... It also has an RPG system built into it...

As you kill enemies, you levelup. Each levelup gives 1000 credits. You start with 500 credits as well.. You can use these credits to purchase health, armor, ammo and powerjups, plus upgrades for your stats and Skills... The following stats are in the mod:

Movement Speed
Damage Resistance
Max Health

The Following Skills are in the Game:

Toughness - Temporarily Increases Damage Resistance for 60 seconds...
Movement Speed Boost - Makes you move faster for 60 seconds...
Heal - Heals you by at least 50 points
Armor Replenish - Gives you at least 150 armor
Health Regen - Allows you to slowly regen health... 

These stats and skills can be upgraded with purchaseable upgrades, each costing 500 credits...

This mod is a good mod to play with randomly generated maps that have the following setup:

Monster Quantity = Progressive
Upper Bound = 10.00
Lower Bound = 2.5
Monster Strength = 1.7
Ramp Up = 1.5
Monster Variety Jumpstart = Tougher

Download the mod here

Monday, July 18, 2022

Announcing my Newest Doom Project : "Clusterfuckian Times"

 Now that a new Doom Mod called "God Complex" has been released, It's time to talk about it. God Complex is a rebalance patch for the horribly unbalanced Doom Mod Clusterfuck. It does a lot of things to rebalance the clusterfuck mod to make it bearable difficulty wise...

The changes are the following:

-Enraged/Nemeis/and Vexed Nemesis enemies now show up later on... Now your "tier" determines whether you get to face them or not... At the beginning you are tier 0 and only face normal complex doom legendaries...  As you collect legendaty fragments from dead legendaries, your tier increases and you start to encounter the stronger legendaries... It's sort of a levelup system...

-A lot of the weapons have been reworked to be more OP, including the chaingun which now rips apart hell knights, and the auto shotguns are so OP it's not funny now... The starting pistol is very Op as well..

-Tons of new weapons added to clusterfuck to make the game more bearable as well, such as an explosive  assault rifle, an explosive minigun, a rocket launching chaingun and a plasma minigun. 

-You start with 200 health and armor now, which makes the beginning way easier...

Now that god complex is out, Id thought I would randomly generate some new wads to play with it... These are modified randomly generated maps made for God Complex... The following wads are in the exe file download that contains them... All of these were generated with Obsidian, an extremely good map generator based on Oblige+Obaddon

-Hell Revealed III : The unnoficial sequel to hell revealed 2... 32 insanely hard maps generated with obsidian...

-Masochistic Death : A modified randomly generated tribute to a failed megawad project of mine, Masochistic death has 32 maps split into 3 episodes... Epsiode 1 is Cage Texture textured, Episode 2 is Eternal Doom Textured and Episode 3 is textured with MM2, COD and Invasion 2 textures...

Clusterfuckian Times : A randomly generated megawad made specifically for God Complex, Clusterfuckian Times is made with the newest beta of obsidian and has insanely hard gameplay especially later on... Difficulty is around Alien Vendetta difficulty...


Screenshots:











Download link to the wads:









Friday, March 25, 2022

Duke3d Mod Review : Alien Armageddon (v 4.31/4.5)

 Alien armageddon is a mod I've liked for a long time...Until recently, it's been fairly well balanced and does what it is supposed to do fine.. What it does is alter duke3d to add the following things into the game:


-new characters to play as besides duke
-rpg elements
-new enemies and guns introduced into any level
-weapon upgrades got through a money system
-player stat upgrades and misc player upgrades gotten through a money system
-you can save the podfems
-many more


these features up to the recent 4.5 version were done really well... you had rpg elements including levelups for your guns and your character. Each character had new guns and unique upgrades... Any user map you played this with would have the new weapons and enemies put in them... The new enemies are well done, not limited to railgun aliens, armored pigcops, laser cannon troopers, terminator ripoffs, aliens on mounted gun turrets, weird animal like aliens that zap you and leap at you, armored enforcers, grenade spamming ultra battlelords, ant like aliens armed with smgs that walk along ceilings sometimes, and more... New weapons include alien laser pistols, plasma rifles, a smg, clusterbombs, meteor shooting devastators... 


Each original gun can now be upgraded to be more powerful... Shotguns can be upgraded to be 3 times more powerful and can shoot radiation shells too... Chainguns can be upgraded to be miniguns. rocket launchers can be upgraded to shoot homing missiles. Pipebombs can be upgraded to be cluster bombs, shrinker can be upgraded in some new way, devastator can be upgraded to fire 4 barrels at once rather than 2, freezers can be upgraded to be more powerful in some new way as well... This all works well but the upgrades cost a lot of money so you barely ever have the money  to use them... you are spending most of your money to give yourself player upgrades like regenerating shields as the damage enemies do is upgraded over normal duke3d. 

The mod comes with at least 3 new episodes. 2 out of 3 are based on sunstorm interactives expansion packs duke it out in dc and duke carribean.  The other new one "new invasion" is very short but hard as hell so it's not really fun at all...  A new episode added called space gladiators is really dumb, forcing you to play multiplayer like matches against bots instead of blowing up dumb aliens so I would avoid that too... 


Luckily the new attrition mode is there to try to save the show. Based on the mod of the same name, you play through 30+ custom maps selected randomly each time.  The choices are really good but there are still some bad choices such as dogville, billy boy's awful maps and tons of maps that are bland ripoffs of the roch series that suck... To be perfect, the player should have been given infinite level tokens in this mode as a lot of duke3d maps are not as good as the original 3d realms maps and rely on stupid puzzle solving, jumping up to non obvious rooftops to get keys, multiple uses of the same key color that can break the map if you go for the wrong one, and worse. These maps needed to be stripped out of the attrition mode but unfortunately these kinds of maps are far more popular than the infinitely better "normal" duke3d maps like 3drealms maps, alejandro gavic maps, pipeline maps, james duncan maps and maps that don't involve stupid roch ripoff crap like dogville and billy boy maps.  It would be good if such maps were stripped out.


Unfortunately level tokens are hardcoded so you can't just mod in 999 tokens given at the start to skip crap maps. Issues with level difficulty in attrition also make attrition somewhat annoying as well... Some maps are clearly way too hard on peice of cake difficulty even, and even the new original episodes suffer from this. However, most of the maps chosen can be beaten, if you just use a good shield, upgrade your guns in advance and similar, until version 4.5 anyway.


Unfortunately without regen shields, and upgraded weapons,  alien armageddon tends to be an unbalanced mess.. Many enemies tend to do too much damage. Armored pigcops are a nightmare unless your shielded, terminators can be nasry, etc... Tanks are much worse...  Especially ones in episode 1. E1l2 is almost impossible for a non shielded char.  Even on peice of cake....  In my honest opinion duke boss needs to do some serious balancing fixes for this mod. Especially in 4.5


4.5 is flat out unplayable at times... In e3l4 one armored pigcop killed a 150 health, shielded character in one shot on peice of cake, even though I modded the aauser.con to make it easier..  Dukeboss must be trying to make this thing "hrrrgghhh hard as fuck hurrgggh" because it seems every version is harder than the previous, and if you keep doing that it becomes an unbalanced pile of crap.  The modding of aauser.con didn't prevent  the now unbalanced as terminators from grabbing me and taking off 75 points of health on peice of cake...  It's flat out unbeatable on easy now... And to make things worse, dodging enemies are there now to infuriate you. Assault troopers are now so hard to kill as they fly and dodge around that they become as hard as newbeasts on peice of cake. I am not making that up.  This mod now needs a SERIOUS rebalance! Ditch the dodging enemies dukeboss, make the terminators do less damage, shielded players need to take way less damage to an armored picgop, an enemy I can take out with the pistol in 4.31 but not in 4.5. And before fuckers start bringing up the whole "git gud" bullshit, I've beaten tons of duke3d usermaps that are far harder than the original maps like lrwb, when scum returns, duke plus maps and more. Enough of the unbalanced crap dukeboss! People should seriously stop trying to over difficulty push mods now and delete old versions... By now the far better balanced 4.31 is gone off moddb and people will get pwned in 4.5 trying to play normal duke3d maps. It needs to be fized. "Rebalancing" something by making it unbearably hard needs to stop. Too many game mods do this. It was already hard enough dukeboss!

For this reason I can't give the mod a good score. This thing USED to be good people. Not anymore. This thing now is so bad that I would avoid it till it gets fixed... If ever. And avoid that new character, fuck characters you can't play unless you play some ultra uber unbalanced addon episode. You don't over advertise this character and then lock it like that dukeboss, that is a dick move.


If any of you could provide a perminant 4.31 download It would be good. That was balanced, unlike 4.5.  But due to moddb's stupid policy of only having the latest version on there and dukebossses compliance with that, this mod has now become terrible.... Avoid... Play my mom instead... At least that is balanced and has bearable fun levels and infinite randomly generated maps.

Thursday, March 24, 2022

I made a gameplay mod for duke nukem 3d...

I've been busy lately... This all stems from recent activities.... I reinstalled duke3d and tried to find an old map generator I made for the game in 2017 and found it luckily...  After playing 2 new mods for duke3d that I didn't like (Alien armageddon and kickass duke3d), I decided to make my own randomizer mod for duke3d... 

Now duke3d modding is something I have barely done... But I know enough con programming tricks to do what I needed to do to make this mod, which I called xtreme duke3d... Xduke3d  is a mod taking things I modded into duke plus, another duke mod, when I extended that mod and made a new mod based on it called duke plus plus. What xduke3d does, is take those features from duke plus plus added into duke plus and puts them into a totally new mod not based on duke plus.  these features are:


-randomoized enemy types... So now you might see a rocket cop in the place of a normal pigcop, or might see a mortar or freezer liztroop in the place of a normal liztroop... This works with ANY usermap..
-More gore, even when shooting with bullet weapons
-Stronger guns
-more ammo for guns
-Have sex with strippers for health - press use to do so

to run the mod, unzip this exe to your duke3d folder and run the xduke3d.bat. Make sure your duke3d is version 1.4

To make this even better, I have included my random map generator for duke3d, randuke... I have some old blog posts on other old blogs talking about this and they have all broken links thanks to 4shared deleting files stupidly... Install dosbox and mount the randuke folder in your duke3d folder by typing "mount C:\duke3d\randuke" in your dosbox... Then hit ctrl-f12 over and over again till cycles becomes 50000 or so... then run randuke.bat and put the following values into the program... 


number of structures from start to finish : 5
number of structures randomly added : 1
factor : 1
number of maps to make : 1
start numbering maps at : 1

then hit enter.... then load xduke3d and play a usermap and navigate to your C:\duke3d\randuke folder and play the map called fin-1.map...

Have fun...


Screenshots:
















Thursday, March 17, 2022

Doom Sourceport Review : Autodoom

 Okay... We are now going to briefly do a series of sourceport reviews... This is the first and will be the only one done this month...  I am picking this particular one first to highlight one of the best doom community achievements ever... Namely, Autodoom...


Autodoom as a modded Eternity Based Sourceport that uses a bot to try to beat the map by itself, without player input. It mimicks the player, has a system of pre-generated bot nodes it uses to navigate any map on the fly, and for the most part can beat many of the "normal" (aka not ultra hard) maps it gets put in, provided you play it on easy..  It is not really good at Ultraviolence yet, but hopefully that will change soon.

How this bot is trained is a mystery to me, but the guy who made this thing did such a good thing with this that it destroys all other bots for doom by miles...  I tried several zdoom bots, as zdoom mods don't work in this port, and many of them simply could not navigate a simple randomly generated map or even the original doom maps.  And many of the above mentioned zdoom bots (I tried Zcajun, Doombot, TDBots and Zetabot) simply could not handle a randomizer mod and died a lot in the beginning of the first map..

This bot CREAMS its way through the same map and many others, provided you play on easy and use a dehacked patch... The one I provided makes the doom weapons faster,  makes it so you start with 150 health, and makes it easier...  But doesn't make it insanely easy either... It's not superwep.deh but it is less difficult to beat a map. With this dehacked patch, this bot destroys maps... I saw it pistol 2 revenants to death at the start of  a map, failing to die, when its health dropped below 40.  I saw it kick hell knight ASS in the next map and fight hordes of them with a chaingun and nothing else... This thing pwns enemies with plasma and the chaingun, as it's aim is perfect... It's knowledge of the map is also perfect, knowing where every secret is without having to research that crap.  It often maxes levels on the first try.


It does have a few downsides. The first is that this bot is an eternity based bot. It simply will NOT lead ANY zdoom mod. None work, not even omgwpns that supposedly works in eternity, works in this. I  got lucky and found a patch that adds in custom enemies/weapons in the place of original ones that works in vanilla and it works here well, but it sucks that this thing wasn't coded based on lzdoom or something better like that.


Another downside is based on this bots struggles with randomly generated maps. A lot of the time it beats them... But there are things it can't do and those things annoy me. Sometimes a pickup is put on the end of a narrow bridge with lava on either side... This messes up the bot and the bot falls in and can't get out 100% of the time.  It also messes up with lifts a lot and god forbid it runs into switch triggered elevators that require keys. It will obsessively flip ALL switches on these elevators till the elevator fucks up and blocks the player 90% of the time... It aso messes up randomly on top of that and can't jump across chasms in any map... So forget about it doing map02 or map11 of doom 2 due to that... Besides these issues, it is amazing...



Doom Mod Review(s) : dehacked attack/dehacked defense

 Randomizer mods are everywhere... And a lot of them are not that good... Many borrow the same enemies from other mods or realm667...  Many use hexen/heretic enemies.... Many simply don't have high quality enemies and weapons in them...


Luckily good ones exist... Thanks to the author of dehacked defense and dehacked attack we now can enjoy randomizer mods with dehacked patch enemies in them.. Dehacked Patch enemies found in wads such as strain, obtic, valiant, eviternity, etc... These dehacked patch enemies make their way into the mod dehacked attack... And dehacked patch weapons are now part of a similar made mod called dehacked defense, both made by the same person...


Dehacked attack comes with randomized enemies from various sources, not limited to the 4 ones listed above... Many dehacked enemies exist in megawads, and thanks to the author of dehacked attack we can play against these enemies in a randomizer mod now...  The option exists to enable or disable enemies from any source you want, so lets say you want to get rid of strain enemies, you can.  However, I found that that really is annoying, as obtic enemies come pre-disabled... I suggest you turn them on...  Similar options exist for weapons... There is also the feature to "level scale" the placement of new enemies and weapons by what map number you are playing, so that harder enemies are guaranteed to show up later in a mapset...  This feature is fun but I usually turn it off for max challenge... 


If you want a randomizer mod for Doom that has stuff not found in any other randomizer mod, these 2 mods are definitely a good choice to play. One issue however, that I had, is that these mods are hard as hell.. On easy, it felt like ultra violence... I died a lot in early maps and got lucky and beat a map03 that had tons of hell knights in it... It got really frustrating... besides that I can't even say anything is wrong with these mods... Download them and play them because honestly, no one is playing these mods on youtube and that needs to change. Part of the problem is that modded playthroughs are not preferred over vanilla ones due to the retarded vanilla obsession people have, and the other problem is that most modded playthroughs use crappy mainstream'/popular mods like complex doom/lca/ClusterFuck/Brutal Doom/Project Brutality and others.. People need to play OTHER mods... This one needs to be played more by people who play modded playthroughs as NO playthroughs exist for it on youtube... It's a shame, such a mod had plenty of time to gather playthroughs as it was released last year, but apparently the doom fans would rather play shit mods like brutal doom. 

Tuesday, February 22, 2022

old Doom Mod of mine "Improved Doom" Re-Released....

I made this doom RPG Mod called Improved Doom a long time ago and I think I need to re-release it after playing it again tonight and seeing how much better it is compared to the generic mods... Built from the ashes of a previous Mod by me that was a complete failure, improved doom is mostly a rebalancing mod, designed to be played in super hard maps, ones that throw in huge hordes of difficult enemies...


It is also a monster/enemy replacer mod that randomly replaces enemies and guns with new ones, similar to AEOD, but with the emphasis of Doom friendly ones being used only. That's right, no enemies from other games, only weapons and guns that fit doom well are used in this mod.

I've seen a lot of Randomizer mods and one thing that always bugged me about them is that they always made doom harder, not easier.  Look at mods like Complex Doom, HXRTC, etc... All of them make you take way too much damage.. So for me playing stuff like Alien Vendetta in them is not possible, being a subpar doom player....

I needed something to rebalance the game, add new enemies and weapons and also add in RPG elements as well... Doom RPG+RLA do this but they are again too difficult (especially at higher levels when you take more damage from enemies than at lower levels). I wanted something with similar features to Doom RPG+RLA/HXRTC but balanced for people who aren't great at the game so that They can survive harder mapsets without dying 5-10+ times per level in tough maps that throw hordes of revenants, arachnotrons, hell knights and barons and archviles at the player.

To Rebalance the game, Improved Doom makes a lot of big changes to the game, not limited to:

-Rebalanced Skill levels. No longer do you have a skill setting that encompasses a specific enemy damage factor and enemy count. Enemy counts in skill settings are choseable seperate from the enemy damage. You have the following skill settings due to this:

Easy Enemy Count, Low Damage
Medium Enemy Count, Low Damage
Hard Enemy Count, Low Damage
Easy Enemy Count, Medium Damage
Hard Enemy Count, Medium Damage
Easy Enemy Count, High Damage
Hard Enemy Count, High Damage

-The enemy damage factors for the skill settings are reduced to make it bearable in tough maps.
The first 3 difficulties are pathetically easy and you take only 10% damage. Medium makes you take 30% damage and hard makes you take 50% damage.

-A built in upgrade system allows you to upgrade character abilities at any time, it only requires that you have money (given when you level up - that's right there are levelups like in RPG games in this). You can upgrade your characters Movement Speed (which starts slow), Damage Resistance (which can start low or high, see above), Max Health and Armor. Each upgrade costs a certain amount of money. I found that once I upgraded my players Damage Resistance a lot, even cyberdemons could not easily kill me. This makes the game Potentially way easier but it depends on how you use your upgrades... If you don't put a single point into damage resistance upgrades it will be a challenge, much more difficult than doom in that reguard. But if you put tons of Damage Resistance upgrades onto your player, you will be an absolute god of doom.

-Cyborg Powers... If the last feature didn't make you think this will be piss easy, than this will..

You get cyborg powers as you level up not limited to:

-Cybernetic Movement Boost : Makes you move faster
-Cybernetic Shield : Makes you invulnerable for 30 seconds, by erecting a forcefield around you...
-Cybernetic Healing : Allows you to heal yourself without  the need of medkits. Upgrades for this
can make  this a full heal ability later.
-Cybernetic Flight : Allows you to fly around
-Cybernetic Health Regen : Allows you to slowly regen your health...
-Cybernetic Weapon firerate Increase : Doubles the firerate of all weapons.
-Cybernetic Weapon Damage Increase : Makes you do 4 times as much damage
-Cybernetic Time Freeze : Freezes time for 10 seconds.

You can select which power to use with defined keys in the commands section and use another defined key to use that selected power. Downside is that there is a 30-60 second cooldown period for all powers so you can't use them like crazy. But careful, strategic use of forcefield, damage increase or firerate increase can make maps easier.

-Enemies have less health than mormal. On Easy difficulties (first 4 skill settings), they have 50% heath and on medium skills (next 2 skills) they have 75% of their normal health, and on hard they have 90% of their normal health.

-Insanely overpowered guns...
All of your default weapons are insanely suped up. All shotguns minus the new quadshotgun are semi-automatic now, chaingun is a killing machine, rocket launcher fires way faster, so does the BFG and the plasma does a lot more damage than it used to. Add really overpowered custom weapons to that and you get a kickass arsenal.

Improved doom does random spawning well and it uses a lot of new enemies and guns found on the beastiary but another thing it adds are enemies not found on the beastiary such as Doom 64 enemies and custom ones that are from old megawads dehacked patches but converted to Decorate or custom ones made by me to be difficult.

The mod is mostly finished. I am doing some long term testing in slaughterwads to see if it is bearable for me. Starting with Alien Vendetta. So far I've gotten through maps01-03 of it and died only 2 times thanks to low damage resistance on map01. Maps02-03 I died not once and that was due to me putting tons of points into damage resistance.

Screenshots:













Download it  here


EDIT : New version 4.0 released! This one features magical weapons taken from Eriguns 2.... They are randomly dropped by origuinal doom  and doom 2 demons...

EDIT : Version 4.5 released with a new eating and sleeping system included... Now you have to eat and sleep to survive in improved doom...  Just like in Fallout new vegas... Also diseases are part of it now... Make sure to heal yourself and then cure diseases when you get diseased.... Your health determines if you catch diseases... The lower the health, the more severe the disease you get is....

Thursday, February 17, 2022

Doom Mod : Generic rpg, released...

 Here is a little rpg mod for zandronum/lzdoom/gzdoom.... It has a levelup system where you get credits per level up and a buy sell system to buy items and upgrades, plus skills... It works like this...


As you level up you get credits and every 2 levelups you unlock a skill... The total amount of skills is 5...you need to bind keys to use the skills and the buy sell system... I bind the skills to f1-f5 and bind selet item to buy to q and buy selected item to e..


While in the game just hit q to cycle through items to buy.... Stat uprades are available also... Hit e to buy the selected item or stat upgrade...


Download link is here:   
https://u.pcloud.link/publink/show?code=XZOcYkVZtosefRe8qOjS3KsAyM9yzVJ7NfBV


Should work with any other mod, provided you load it after said mod...


Wednesday, February 16, 2022

Doom mod Review(s) : "Death and Decay" and "Doom Atmosfear"

 I have 2 doom mod reviews for you guys today.... I am reviewing the Doom rpg mod "Death and Decay" and the weather mod "Doom Atmosfear"....  Both of these mods require zandronum and for the best results with the first mod, you should download a zandronum 3.1 srable build... Not an alpha or a zandronum 3.0 release...

Death and Decay is an RPG mod for Zandronum... It features the usual things an rpg mod has, levelups, stats, perks (no skills this time), and some other RPG-Esque features... On top of that it has a ton of new guns for you to use, plus a lot of new enemies to fight....

The catch? This mod gives you a lot of guns but makes you pay money you earn by killing enemies to get most of the realy good ones...  The guns are pricey, at 4500-5500 dollars per gun, and that means you have to specialize...

The levelup system is setup so that a menu controls how you allocate points to stats and perks and allows you to buy and sell... This menu is mouse driven and is quite clunky... You have to hover your mouse pointer EXACTLY over the stat to increase it and the same thing is true for perks.... To make things worse it doesn't pause the game... Which to me is fucking stupid.... So make sure to clear out the final room of a level before allocating stats/perks points! That's so enemies don't actually shoot you while updating your character...

To make things more interesting, enemies do tons of damage in this mod. This mod is HARD... It's a lot harder than doom rpg/rla which you can cheeze by putting tons of points into max health... It's harder than Nameless RPG lite/DRRPG due to the fact that that has the same thing in common with Doom RPG/RLA....  And due to this and  one gamebreaking bug which I will get into later, you might want to play this with a bot mod and run a botmatch in zandronum....

The enemies seem well designed... A lot of them come from recognizible sources but there are a lot of original ones, including reskinned heretic/hexen enemies..  This makes sense, as the game has magical weapons in it that you can purchase...  It has a lot of new enemies though and many of them are not from the realm667 beastiary and this makes it fresh.... Same thing is true for guns... it has a LOT of new guns and some of them are quite nice... The new shotgun is based on one from terminator : future shock and is quite well done...  It also has an explosive shotgun, but that thing is a bitch to get... It has an auto shotgun but you have to purchase it..  You will need it later on, as levelups cause enemy choices and enemy difficulty to ramp up with you as they level scale with your level..  By the time you are at level 9 or so you will start to encounter very deadly foes and you will need better gun by then so make sure to purchase something powerful like an autoshotgun by then...

The one gamebreaking bug is what keeps this mod from being a great mod... Whenever you resurrect to make things easier after countlessly dying due to  the insane enemy difficulty even on easy, you end up running into random crashes with "corrupt zlib stream" errors...  I had no issues with this mod in a botmatch so this means you might want to try this in skirmish mode instead with spawn in place or in a coop game as it's meant to be played... I played it with tdbots and the universal compatibility patch for mods that mod has andd that seemed to not have issues so far, so keep that in mind.


The other Mod I am reviewing is called "Doom Atmosfear" and is a rain/wind/time of day mod for zandronum... This mod puts in those features and does so really well.. The rain effects are fantastic and you get hexen like thunder in doom...  The wind effects are also really well done.. The day night cycle is quite nicely done... This mod is a good fit to play with the previous mod due to the lack of compatibility issues...  I play both mods together and have no issues... Only issue is that you start at night time sometimes and it is dark as hell and the software mode flashlight sucks... Best to play in opengl, unlike me, who has a PC that opengl breaks with hardware lockups...  I got around the first issue by typing "dt_sethour 7" in the console to fix that... I used that as a makeshift sleeping system.. The other issue is not something I can do much about...

Anyway, if you like multiplayer doom, check these mods out! I would like to see more playthroughs of the first mod done... On youtube, very little people are playing anything good with this mod... They are playing tiny 10 minute videos on one map, or badly done videos of them being slaughtered in harder mapssets.. This mod is not good for harder mapsets, wish someone would do a full COOP stream of doom 2 or obaddon/obsidian maps or something easy in to show off the whole mod being played like it's intended.. It would help me a lot, so please, if you play zandronum, consider my request..