A Blog about FPS games and video games in general, talking about FPS Games, their impact on my life, and more
Saturday, May 30, 2020
(Off Topic) The Shit that got hacked and who I think did it
Soon afterward I got a lot of email accounts associated with things I did on youtube hacked. First an email associated with a metal music channel got hacked. I had to break into it using the forgot password option. It was suspicious as fuck then people.
Fastforward to 2016 and later. I had been making facebook pages for my solo artists and I had gotten somewhat big due to that. Don't look for them now. They don't exist. Some idiot in 2017 hacked my facebook next.
Soon I saw a business page page get created that had included all my facebook pages as assets, including blogs, bands, etc. It was suspicious as fuck, and I didn't want my parents or family members to know about this. So I deleted the page, soon It went up again though, and I know right there I was hacked. I complained to facebook over it and asked them to terminate my account. Some fucking idiot script kiddy had gained access. It pissed me off so much that I tried to re-create facebook pages but they kicked me off, thinking I am a hacker. Whoever was trying to hack my facebook was trying to monetize my own pages and music for himself. And I think I know who did this.
Enter Troll A. Troll A is a fucking idiot who had trolled me for making bad maps on a youtube video you can find by searching for a wad name I made which I will not mention what it's called to protect me. To put it bluntly, this guy is a total asshole troll on youtube. And He once bragged about hacking someone's social media. I put two and two together and now want to say I think he hacked my facebook. I had friends there, and he fucked it up
Since then 3 more suspicious hackings have happened of yahoo email addresses that I was using, including my primary one. I lost access to all 3 suddenly and the passwords refused to work. I think He might have some hacker friends, because things I own keep on getting hacked. I can't even access these accounts and they were used to access youtube channels, soundcloud accounts and more. It's fucking suspicious and I think this guy might be trying to fuck with me horribly.
I emailed yahoo through my current email and tried to tell them my old email was compromised and to send me a way to shut it down through my current email, but they haven't replied to me at all. As of yet the only emails I have are the one associated with this blog and another on gmail now I hope nothing like this happens again....
Friday, May 29, 2020
Introduction to my free FPS Game Series, Onslaught (1-3)
Since 2009 I have been trying to build Onslaught as a standalone game. At first It was a doom mod only, but was not that good. Later on it got better, but didn't really get good till 2019. By then the random map generators I was using had gotten so good, that making a real game with great design was possible. It wasn't possible at first. I relied on random map generators because I suck at mapping. I am ok at scripting though, and even though I based the ideas on realm667 enemies/weapons, I did alter at least a few of them to be more like our idea.
The Concept for the game is post apocalyptic. You play as a cyborg mercenary named bastard, who is half man, half machine, and is a metalhead, musical taste wise. This basically makes him turn into a total badass that fights this insane cult that is threatening to end the world using nuclear weapons and mutations created in labs. That's where the enemies come in, they are absolutely nasty, and they require special "cyborg powers" to be effectively used to survive.
With the prsss of a key, you can trigger cyborg powers such as movment speed boost, health regen and temporary invulnerability. These can help you survive the hard fights, the games use, that devolve the combat into slaughterfest gameplay. By the end of Onslaught 1, the game becomes a slaughterfest and onslaught II and III really use them often.
Screenshots:
Wednesday, May 27, 2020
Game Review : Project Warlock
Project Warlock is an indie FPS game made by an indie developer called buckshut studios. It was programmed by a guy named Jakub Cislo in high school. It was made with the Unity engine. This is quite odd to see a game like THIS programmed with the unity engine. Some of the architecture looks like it could be done in the Wol3d Engine. Some seems more like Doom at times but the design aesthetic is much more like wolf3d in this game than doom.
Each level is a flat level with almost 0 floor height variation. There is some ceiling height variation and skies though, so the game isn't exactly like wolf3d, but it's similar enough. The game's story is that your a warlock and you fight hellspawn. The Story is told through the end screen for each episode. That's it. Not a story driven game. This is an oldschool shooter plain and simple.
It's a bit limited for an old school shooter in the graphics department. Almost all walls are 90 degree angles from eachother. The Height variation is limited at best, where it is used, it is done well, and there is some usage of slopes, but they are very rare. It looks dated, unfortunately. It is kind of boring honestly as well, due to the other big issue, 1 directional sprites. The enemies only face you and never turn anywhere. It's kind of bad there. So it the graphics department, it could be better.
The Gameplay however, is top notch. You get 10 guns, a knife, a trident, a pistol, a crossbow, a shotgun, a SMG, Dual SMG's, A Double Shotgun, A flamethrower, and the minigun. Throughout the game you will fight lots of new enemies, and I mean LOTS. Every episode introduces 10-15 new enemies to fight and each episode has completely unique enemies, that means enemies in episode 1 don't show up in episode 2 or 3, etc.
Throughout the game, you will find guarded gates that function as enemies and shoot fireballs ar you, these guard portals back to your fortress. Once you go back to the fortress, you can select another chapter of levels to complete. You can also unlock spells with XP and buy weapon upgrades. It's pretty useful to do so as later levels get way harder than earlier ones. You will find that you will need to upgrade your crossbow later, for it helps a lot once you get to egypt.
This thing has some really weird enemy designs too. yeti's, sentient nuclear waste puddles, succubus enemies with breasts, cat woman enemies, alligator men, fat egyptian mummies with one eye, the list goes on, that I kind of like.
The Souindtrack for this game is ok. Some of it is interesting dance/rock with good melodies, other songs are boring techno crap. Nothing as good as metal here, and when you hear guitar, it's paired with fake dance drumming that sounds crappy.
Speaking of Egypt, the level design there starts great with ruined stuff reminiscent of Serious Sam 3, but then it devolves into wolf3d again and gets boring. There is also an obligatory, "Dead Serious Sam" Easter egg in the first level, trying to say sam sucks, I guess. It's really stupid, and I don't know why it's there, serious sam is a much better game than this. I guess trolling croteam became a thing Buckshot had to do, I guess 3d realms doing it was something they liked, unlike me.
There are far better indie FPS games to play than this, you could play dusk, but even that lacks compared to some. This one is merely ok people. It's not a great game. It's kind of ok at bestish stuff. It's certainly not terrible, but there are better examples of 1 man studios making FPS games.
Overall this game is fun, but could be better. 7/10
Screenshots:
Monday, May 25, 2020
Slaughtermaps/hard wads, what keeps me in doom these days
So What Is a slaughtermap. Well the definition varies wildly from person to person, but to.me a doom map is a slaughtermap, if it suddenly starts to spam miniboss monsters by 30 or more per map, in big enemy count battles. This means, if it has 2 revenants in it it isn't a slaughtermap, but if you fight 150 in the map and 30 show up at a time in some fights, it is.
I LOVE Slaughter Gameplay. I love it so much that i built 3 free FPS games that use it called Onslaught 1/2/3. That is for another topic. I love the extreme challenge massive hordes of tough enemies provide. In fact I play these kinds of maps a lot.
Since then Slaughtermaps have evolved, and not always for the better. Some slaughtermaps like sunder, they do amp up enemy counts a lot, till there is THOUSANDS of enemies per level and 50 cyberdemons, but they also throw in too much annoying hardcore "bullshit" platforming, something newer doom games like to abuse. For this reason I lean torward Randomly Generated Slaughtermaps mostly, they WON'T have ANY platforming in them and they are almost as crazy.
I play a lot of oblige/obaddon generated Slaughtermaps, by cranking up enemy counts to hell revealed 2, and by cranking up enemy difficulty to CRAZY, and setting ramping to fast, and turning on "harder enemy setup". I generally play them with rpg mods like nameless RPG lite and randomizer mods too. It is a lot of fun and it makes doom fun for me. I recommend it to anyone looking for a challenge.
Slaughtermaps are a very Doom thing, very few other games even have ONE slaughtermap. Duke3d has 1 but only 1 (compare that to 20+ megawads that have them in doom 2), Quake has a few, but that's it. NO heretic, Wolf3d, Serious Sam Maps are slaughtermaps and that sucks. It's really an unfortunate thing because I love playing them.
Anyway, that is my post on Slaughtermaps, Enjoy.
Doom Mod Review : Nameless RPG Lite
This mod literally Shits all over every other Doom Rpg Mod. For it brings EVERYTHING you expect from an rpg mod, doesn't require it's own levels, works with randomizer mods, and is mostly bug free. I've tested it with lots of randomizer mods, and besides one serioss bug it has, it's great.
The Mod implements level ups, skills, stats, and spells in a very good way. As you kill enemies you level up and can increase 4 stats. You can kill enemies and get spells from their corpses. And even in randomizer Mods, this still happens, which made me drop my jaw, because I thought that was not possible. You get to put points into. stats and skills per level up, and skills are very useful, varying from sapping health from enemies bodies when you kill them to full health regen, and the ability to read their name and health when you aim at them, like in the popular mod JPHUD. It's all done so well, which deserves a lot of praise.
What makes this mod great however, is the ability to cheeze hard maps. You put tons of points into max health, and you will become a walking tank. It is especially fun in randomly generated slaughtermaps with a randomizer mod loaded.
I've tried it with a lot of randomizer mods, and only 2 gave me issues. It works flawlessly with scalliano's, omgwpns!, shades of doom with any weapon mod loaded first, and even kriegsland, a Wolfenstein mod!
It works well with these as long as you load it after them, keep that in mind.
However, if you want to load it with the bloated and annoying infernal attack, you need to load it before that or else it will break. And for some reason it breaks totally with trailblazer and metadoom. Don't try it with either. (Kinsie, Fix that!)
There is one major bug with this mod though. In doom when a lot of scripts activate at once you can get errors. This happens a lot with script heavy mods like nameless rpg lite. When this happens your level and other stats boost to the maximum level of 999. This may seem cool, but trust me it's not. By default enemy damage is a stat that levels up with you as you level up. I suggest you turn OFF enemy level scaling in the options BEFORE playing a new level with this, or else you will take RIDICULOUS damage after this happens, like simple weak zombies doing 500 damage per hit, like zombieman and crap like that. It's best to turn that feature off. Unfortunately there is no way to fix this, it 's a zdoom bug, and you just have to deal with it and disable enemy level scaling.
Besides that this mod is great.
Obaddon, What Keeps me in Doom
Doom is one of the few games these days to feature the ability to generate infinite good levels for it. Thanks to random map generators like oblige, it is possible. Now oblige by itself cannot really do great levels, that is not something it can do, but thanks to some unlikely oblige fans, it has an amazing expansion pack called Obaddon, that everyone should check out…
What obaddon brings to the table is downright amazing. Before oblige could only make decent levels at best and could not put in any zdoom features. But with obaddon installed into oblige 7.70, that has all changed. Now oblige makes maps that kill most human made ones. The detail alone in obaddon made maps is through the roof. It’s so good it puts even the best John Romero maps to shame. Thanks to the tons of prefabs added into obaddon by the makers of it, you can now see tons of detail in randomly generated maps, and a lot of new features as well.
The detail is on the level of some of the better maps made for doom. Obaddon has greatly improved this. It also improved the outdoor areas a ton in randomly generated maps. In Normal oblige 7.70 outdoor areas were shitty. Not anymore. Now you get tons of outdoor prefabs not limited to machinery in tech levels, vehicles and streets themselves in urban levels, and really nice cavern sections as well.
It can generate urban levels now with real looking streets, this is a HUGE feature. They look amazing. You have full fledged outdoor areas with streets, alleyways, vehicles on the streets and more. By default these feature is turned off, but you should definitely turn it on when generating levels, it makes urban levels look amazing. The feature is called street mode.
Zdoom features are where obaddon shines though. Almost any zdoom feature you think of can be put in obaddon maps. If making a map a zdoom map, expect to see slopes in the maps and if it is a gzdoom maps, it is possible to generate maps with rooms over rooms and dynamic lights placed under ceiling lights, and they are multicolored dynamic lights as well!
Zdoom features don’t end there. Obaddon can generate maps with skyboxes in them. Skyboxes, sky features created with map architecture and a camera portal that is used to show what the sky will look like (think unreal 1 styled skies), are a feature zdoom supports. Now with it turned on you will see skies with distant buildings in them, and skyscrapers in urban maps. The skyboxes are really configurable. You can have sky fog, the sky can be night, day, etc. You can also make it so the lighting of the sky affects the lighting of outdoor areas.
One new feature obaddon has, is the ability to generate maps with custom textures. This generates HUGE wads filesize wise, but it’s worth it. You get to see tons of new textures in maps with it. A subfeature of this has to do with the caves and outdoor areas the generator makes. It allows you to make maps that have frozen or desert themed caves and outdoor sections. The skybox used changes depending on what theme it is which is nice. It also puts in custom trees for zdoom users. This feature and the custom texture one require you to be playing maps in zdoom for it to work.
Obaddon has also improved the overall look of doom maps by a ton by adding the following features into maps:
-New Hallway types, such as cave and subway halls.
-New locked door types.
-Fans in vents.
-Vending machines.
-Porches and Gazeebos – These are new architectural features added in recently that add in areas with lower floors that have little border areas surrounding them (porches), and outdoor areas with sections that have a sort of gazeebo look. (gazeebos).
Map Difficulty has been expanded a ton in obaddon. Before, the difficulty settings were limited. You could only have so many enemies in a map. There was no real way to do a slaughterfest in oblige. Even if you set it to nuts/crazy, the level would give you a max of 5 hard enemies per room, rather than 30-40, like you wanted. No more is that an issue in obaddon. Now you can create ultra hard levels, and even slaughterfests as well. I have generated a few super hard maps before with this. Even by setting enemy count to evilution and ramp up to average you can make some wads where high counts of revenants and hell knights are used in later levels. The enemy count drop down box now has nice difficulty comparisons for known hard wads such as Hell Revealed, Sunder, Combat Shock 2, etc. Making the level have as many enemies as a wad like that now is doable due to that. However, making a slaughterfest is a bit harder. You need to abuse a feature called procedural gotchas to make one. Procedural gotchas, gigantic arena maps with shit tons of enemies, are something you can set in the obaddon configuration. Setting it to always makes sure each map is a slaughterfest, especially if the procedural gotcha options are set to their worst values.
The people who made this expansion pack, are constantly working on it. Every week, a new version comes out with new prefabs in it. It’s totally worth checking out, especially if you liked oblige.
Here are screenshots of it….
Doom Mod Review : Doom Incarnate
Doom Incarnate is a wolfenstein inspired weapon mod made to import the legendary BJ Blazkowicz into Doom as a playable character. While this mod is NOT a wolfendoom mod, it still has kind of a wolfenstein vibe to it. But that being said, this is not a nazi killing simulator, in this mod BJ fights demons instead. Pretend he entered some time portal while fighting Nazi’s during WW2 and ended up in the far future during some epic demon invasion of earth and you have how doom incarnate sets up.
Now this mod is actually quite good. Don’t get me wrong. But it has some flaws. But I think the pro’s outweigh the cons for Doom Incarnate. You have lots of different guns from various wolfenstein games, including ones from RTCW, New Order, The New Collossus and later, all recreated with new artwork. The Venom Gun and the FG42 Paratrooper rifle from RTCW are the only ones from that game to show up. You have a semi auto pistol and a magnum pistol, plus an explosive grenade firing pistol as well. For Assault Rifles you get the usual SMG, an Assault Rifle, and finally the Venom Gun. For Shotguns you get the inferno shotgun, a rip of the doom 4 double shotgun as a super shotgun plus a very overpowered “grimhammer” auto shotgun which totally kicks ass.
You get plenty more guns than that and I honestly don’t know what the rest are, because I’ve never played any wolfenstein game after RTCW, and don’t want to because I hate stealth and how it ruined Wolfenstein games. But I do like the guns. And they are OP as fuck. most of these guns destroy the default doom ones. Trust me, if you want to get a very OP weapon set to gun down tons of hellspawn, you can try this, but don’t expect it to be easy.
The Mod features a system for weapon upgrades which is amazing and has dual wielding and alt fires as well. To use these you need to bind keys and they ARE’NT in the normal key binding section in zdoom but in their own options section, which is unnecessarily confusing. The weapon upgrade system is amazing, it allows you to upgrade each gun with upgrade kits and you get the choice of upgrading the magazine, the internals or the fire rate. Each upgrade does something different for each gun and is worth saving up these super rare upgrade kits just to upgrade a gun you might not have now but has a nice upgrade available later on.
Difficulty settings are one thing that needed to be improved in Doom Incarnate. The basic Easy skill makes you invincible. A total waste of time. The next one up, normal, you end up taking more damage on it than ultra Violence in doom 2! There is no good easy skill setting in this mod, and that’s why I have to play it with a patch to add my own skills to make it bearable. If you want a challenge you can play on bring em on (the normal skill) or higher, but don’t expect it to be easy, shotgunners did a massive 100+ damage to me on this skill, and I had to put TONS of points into max health to just survive map02. It was a pain in the ass!
It’s too bad, because if it weren’t for that this mod would be perfect. It’s just way to challenging on any skill setting but easy to truly recommend as an OP weapon mod. It would be almost impossible to use this thing with Hell Revealed and survive. It’s a pain in the ass that the community keeps on spewing insanely hard mods, and for someone who just wants a FUN mod instead of a HARD one, this annoys me, but the mod is not without it’s fun factor, so it’s not bad, just not a good fit for tough maps yet unless it gets rebalanced.
(Off topic RANT) Don't blog on Wordpress - It's infested with Idiotic SEO Trolls and worse
Also, NEVER, EVER Post posts that say you're leaving, because you will attract Troll Type B, which is even more annoying, offensive, and obnoxiously trolly - these kinds of trolls post Blog Posts on people with mental illnesses, and wlll ASSUME you are someone with a mental illness when you say you're leaving wordpress. I ran into one of them recently, and this fucking idiot liked posts on TWO blogs there, my game design blog, and on my main doom modding blog. When you say you are leaving they will then like the post because to them, you're some total mentally ill retard. All they obsess over is mental illness, and they think doing something like this makes you mentally ill. Let me tell you something Troll! I am NOT mentally Ill, Just because I am sick of wordpress! I came there as an alternative to blogger, when I was FORCED to quit blogger. By stupidity. Long story. But to ASSUME, I of all people, who has VALID reasons to leave, is Mentally ill, is fucking retarded in itself. I don't know why wordpress doesn't crack down on people like this, because there are TONS of people on wordpress who are shady characters, and liking a post for trolling/jest/mental illness accusing reasons seems to be common there.
The Moral of the story, DONT blog on wordpress, It's not worth it, your stuff will barely get viewed, and people will troll you with stupid jest likes and worse. Just Use Blogger. It's BETTER, People!
Jedi Outcast Fan Theory : Jan is really dead and Kyle is hallucinating the rest of the game
I want to bring up evidence on fan theories, so that is why I studied the indoctrination theory and the dream theory heavily. The dream theory, an alternate theory for mass effects story proposes that Sheperd is dreaming most of the series and proves it by looking at weird inconsistencies that dont make sense, like terminus system colonization (when no one even tried to go there in Mass effect 1), etc.
What I am going to propose to you today is a jedi Outcast fan theory thought up by a friend I met on a star wars message board. He Claims he found evidence that says that Jan Ors, Kyle Katarns' lover, DIED in jedi outcast, and he has evidence to prove it. He claims the level where you rescue her seemed weird and didn't make sense. I looked at it further and found lots of weird level design choices in Jedi Outcast that back up his theory.
For starters, that level has a lot of Forcefields you can shut off and suck stormtroopers into outer space. It doesn't make sense for the empire to even do this, for in a ship like the doomgiver, don't you think the forcefield controls would be harder to access, like be code locked or something. It doesn't add up. Also another thing that doesn't add up is the amount of droids you fight in a prison sector. These droids guard the tie fighter bays, but they just don't make sense to be placed there.
What REALLY doesn't add up though is the force jump puzzle section in the previous level, where you have to activate 3 codes to contact rogue squadron. Why make that area require force jumping?! Some lacky would have to select the codes to contact Desann, for instance, and that lacky ain't going to be force sensitive! It just doesn't make sense, unless Kyle is dreaming it all.
What really doesn't make sense before that is all the alarm panels in ONE SECTION ONLY of the cairn. Why limit it to the dock? Why not put them all over the installation. It doesn't make sense to do it the way you see it, shouldn't there be a lot more security and the drop pod manufacturing areas and such?.
Now where did the dream start? You can say that when Kyle Wakes up from that little dream of Jan Dying in Lando's Ship is where it starts. You know how you can dream about waking up and then wake up later for real? Maybe the rest of the game is a dream and it starts there. Food for thought.
Sunday, May 24, 2020
Doom Mods I Like v2....
I like 3 kinds of mods for doom. Randomizer Mods, overpowered weapon mods, and rpg mods.
For RPG Mods, you cannot go wrong with nameless RPG Lite. It is the single best RPG Mod there is for doom, due to the fact that It supports randomizer mods and overpowered weapon mods. I will play it in many different configurations and it's features really shine. Levelups are there, of course, but so are skills, stats, and a fully configurable rpg system. It's really good when you want to set it up to level up you fast so you can get max health so high that surviving a slaughtermap is piss easy.
I play mostly randomly generated maps and 90% of them are Hell Revealed Difficulty. So When it comes to mods I play, I have to have something that works well with them. That's where nameless rpg lite comes in and makes it possible for me to cheeze them. It also has skills, and some of them are very useful like the ability to see what custom enemies are called, which I turn on early in playthroughs.
For overpowered weapon mods, you COULD go with russian overklll, but I found that it sucks with slaughteermaps and slows down. It's best to AVOID that mod. Instead I play with the mods XWeapon or Highway to Hell. I often play either one of these with shades of doom, a massive monster only randomizer mod that works well with them. It has a lot of enemies, and not all of them fit doom well, but there are far worse monster randomizer mods out there than shades of doom.
When It comes to TOTAL PACKAGE randomizer mods that randomize everything in the game I have two equally important choices : scalliano's 667 shuffle and OMGWPNS! I use either one of these by themselves with nameless rpg lite. It provides a very good RPG experience to use them. Unfortunately not all randomizer mods work with nameless rpg lite, as I found out with metadoom's case, which sucks.
(no the mod doesn't suck, just the fact it won't work with nameless rpg lite does)
I also like to play a lot of doom 2016/doom eternal themed mods in doom 2. My choice for this is Embers of armageddon with the doom 2016 monster pack or my doom 2016/doom eternal monster pack, which is unavailable now, due to people linking it to the EOA forums on moddb, possibly causing it to be trolled. I am merely trying to prevent trolling so I cut the link to it then cut the article out of my old blog, maximum carnage, when people could not stop visiting that link. I like embers of armageddon with the EOA-Eternal mod because it lets you play doom 2 like it's doom eternal, WITHOUT all the shitty platforming doom eternal has! It's fun. It's fun, especially with my doom eternal enemy pack, but that is now being kept private to prevent trolling on moddb by people.
Those are the mods I like for Doom. I will post more about doom here, starting tomorrow night, probably only doing one post a day here. Enjoy.
Welcome to FPSFUN!
This Blog, FPSFUN talks about Doom Modding mostly, and such things as extreme Difficulty maps for doom, like Slaughtermaps and things like that. It also will talk about what mods work well with that. I won't be posting posts from maximum carnage to this blog, I will just continue what I did there, here.
FPSFUN is a lot like Maximum Carnage. You wlll see posts here talking about Doom A lot, plus ones on my free FPS Game series, Onslaught. you will also see posts on fan theories, and other crap like that. Fan theories intrigue me. I like reading them. I will post about mods a lot and I might do mod reviews but I am not sure If I want to here. So since I cannot use that blog anymore, I will continue here.
Blogger is much better than wordpress. I did a lot of gamedev posts of wordpress after Onslaught went into Beta. It didn't get nearly enough views compared to the ones I did on blogger later.I would like to continue my main gaming blog here as well for that purpose. To get more views, Plus Blogger is a much better platform for blogs than wordpress is.
I have gotten a lot of spam on wordpress to, likes by spam bot type people, and worse. I get SEO spam people posting likes on wordpress blog posts about my facebook hacking incident 2 years ago and generally spam is been a PITA on wordpress, so I am glad I am leaving. I did get some good followers there but I would rather be here now.
So from here on, I will blog here on gaming related stuff, rather than on wordpress. Consider Maximum Carnage dead now. I won't contnue that blog. I don't want to. I will leave it up for later and will even stay logged in to see what happwns, but I will instead blog here instead. Enjoy.