Wednesday, May 27, 2020

Game Review : Project Warlock

I normally Don't Do Game Reviews. Many games simply do not run on my computer anymore.  My computer has shit the bed so bad, that many opengl games just lock up the thing.  So Normally, I have a way to see if the game is good or not, nut in this case,  I can't do that anymore. I had to rely on a game walkthrough on youtube this time to see if this game is any good this time around.

Project Warlock is an indie FPS game made by an indie developer called buckshut studios. It was programmed by a guy named Jakub Cislo in high school.  It was made with the Unity engine. This is quite odd to see a game like THIS programmed with the unity engine.  Some of the architecture looks like it could be done in the Wol3d Engine. Some seems more like Doom at times but the design aesthetic is much more like wolf3d in this game than doom.

Each level is a flat level with almost 0 floor height variation. There is some ceiling height variation and skies though, so the game isn't exactly like wolf3d, but it's similar enough. The game's story is that your a warlock and you fight hellspawn. The Story is told through the end screen for each episode.  That's it. Not a story driven game.  This is an oldschool shooter plain and simple.

It's a bit limited for an old school shooter in the graphics department. Almost all walls are 90 degree angles from eachother.  The Height variation  is limited at best, where it is used, it is done well, and there is some usage of slopes, but they are very rare.   It looks dated, unfortunately. It is kind of boring honestly as well, due to the other big issue, 1 directional sprites. The enemies only face you and never turn anywhere. It's kind of bad there. So it the graphics department, it could be better.

The Gameplay however, is top notch. You get 10 guns, a knife, a trident, a pistol, a crossbow, a shotgun, a SMG, Dual SMG's,  A Double Shotgun, A flamethrower, and the minigun.  Throughout the game you will fight lots of new enemies, and I mean LOTS. Every episode introduces 10-15 new enemies to fight and each episode has completely unique enemies, that means enemies in episode 1 don't show up in episode 2 or 3, etc.

Throughout the game, you will find guarded gates that function as enemies and shoot fireballs ar you, these guard portals back to your fortress.  Once you go back to the fortress, you can select another chapter of levels to complete.  You can also unlock spells with XP and buy weapon upgrades.  It's pretty useful to do so as later levels get way harder than earlier ones.  You will find that you will need to upgrade your crossbow later, for it helps a lot once you get to egypt.

This thing has some really weird enemy designs too. yeti's, sentient nuclear waste puddles, succubus enemies with breasts, cat woman enemies, alligator men, fat egyptian mummies with one eye,   the list goes on, that I kind of like.

The Souindtrack for this game is ok. Some of it is interesting dance/rock with good melodies, other songs are boring techno crap.  Nothing as good as metal here, and when you hear guitar, it's paired with fake dance drumming that sounds crappy.

Speaking of Egypt, the level design there starts great with ruined stuff reminiscent of Serious Sam 3, but then it devolves into wolf3d again and gets boring. There is also an obligatory, "Dead Serious Sam" Easter egg in the first level, trying to say sam sucks, I guess.  It's really stupid, and I don't know why it's there, serious sam is a much better game than this.  I guess trolling croteam became a thing Buckshot had to do, I guess 3d realms doing it was something they liked, unlike me.

There are far better indie FPS games to play than this, you could play dusk, but  even that lacks compared to some. This one is merely ok people. It's not a great game. It's kind of ok at bestish stuff. It's certainly not terrible, but there are better examples of 1 man studios making FPS games.

Overall this game is fun, but could be better. 7/10

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