Doom Incarnate is a wolfenstein inspired weapon mod made to import the legendary BJ Blazkowicz into Doom as a playable character. While this mod is NOT a wolfendoom mod, it still has kind of a wolfenstein vibe to it. But that being said, this is not a nazi killing simulator, in this mod BJ fights demons instead. Pretend he entered some time portal while fighting Nazi’s during WW2 and ended up in the far future during some epic demon invasion of earth and you have how doom incarnate sets up.
Now this mod is actually quite good. Don’t get me wrong. But it has some flaws. But I think the pro’s outweigh the cons for Doom Incarnate. You have lots of different guns from various wolfenstein games, including ones from RTCW, New Order, The New Collossus and later, all recreated with new artwork. The Venom Gun and the FG42 Paratrooper rifle from RTCW are the only ones from that game to show up. You have a semi auto pistol and a magnum pistol, plus an explosive grenade firing pistol as well. For Assault Rifles you get the usual SMG, an Assault Rifle, and finally the Venom Gun. For Shotguns you get the inferno shotgun, a rip of the doom 4 double shotgun as a super shotgun plus a very overpowered “grimhammer” auto shotgun which totally kicks ass.
You get plenty more guns than that and I honestly don’t know what the rest are, because I’ve never played any wolfenstein game after RTCW, and don’t want to because I hate stealth and how it ruined Wolfenstein games. But I do like the guns. And they are OP as fuck. most of these guns destroy the default doom ones. Trust me, if you want to get a very OP weapon set to gun down tons of hellspawn, you can try this, but don’t expect it to be easy.
The Mod features a system for weapon upgrades which is amazing and has dual wielding and alt fires as well. To use these you need to bind keys and they ARE’NT in the normal key binding section in zdoom but in their own options section, which is unnecessarily confusing. The weapon upgrade system is amazing, it allows you to upgrade each gun with upgrade kits and you get the choice of upgrading the magazine, the internals or the fire rate. Each upgrade does something different for each gun and is worth saving up these super rare upgrade kits just to upgrade a gun you might not have now but has a nice upgrade available later on.
Difficulty settings are one thing that needed to be improved in Doom Incarnate. The basic Easy skill makes you invincible. A total waste of time. The next one up, normal, you end up taking more damage on it than ultra Violence in doom 2! There is no good easy skill setting in this mod, and that’s why I have to play it with a patch to add my own skills to make it bearable. If you want a challenge you can play on bring em on (the normal skill) or higher, but don’t expect it to be easy, shotgunners did a massive 100+ damage to me on this skill, and I had to put TONS of points into max health to just survive map02. It was a pain in the ass!
It’s too bad, because if it weren’t for that this mod would be perfect. It’s just way to challenging on any skill setting but easy to truly recommend as an OP weapon mod. It would be almost impossible to use this thing with Hell Revealed and survive. It’s a pain in the ass that the community keeps on spewing insanely hard mods, and for someone who just wants a FUN mod instead of a HARD one, this annoys me, but the mod is not without it’s fun factor, so it’s not bad, just not a good fit for tough maps yet unless it gets rebalanced.