Monday, May 25, 2020

Jedi Outcast Fan Theory : Jan is really dead and Kyle is hallucinating the rest of the game

Fan theories interest me Fan Theories like the Indoctrination theory for Mass Effect really interest me. I spent hours looking into it using videos on youtube as sources. It says the end of mass effect 3 is a battle betwen shepherds mind and the reapers as he is being indoctrinated at the end.  A lot of people spent a long time researching fan theories like this, and it intrigues me the kind of evidence they bring up.

I want to bring up evidence on fan theories, so that is why I studied the indoctrination theory and the dream theory heavily. The dream theory, an alternate theory for mass effects story proposes that Sheperd is dreaming most of the series and proves it by looking at weird inconsistencies that dont make sense, like terminus system colonization (when no one even tried to go there in Mass effect 1), etc.

What I am going to propose to you today is a jedi Outcast fan theory thought up by a friend I met on a star wars message board.  He Claims he found evidence that says that Jan Ors, Kyle Katarns' lover, DIED in jedi outcast, and he has evidence to prove it. He claims the level where you rescue her seemed weird and didn't make sense. I looked at it further and found lots of weird level design choices in Jedi Outcast that back up his theory.

For starters, that level has a lot of Forcefields you can shut off and suck stormtroopers into outer space. It doesn't make sense for the empire to even do this, for in a ship like the doomgiver, don't you think the forcefield controls would be harder to access, like be code locked or something. It doesn't add up. Also another thing that doesn't add up is the amount of droids you fight in a prison sector.  These droids guard the tie fighter bays, but they just don't make sense to be placed there.

What REALLY doesn't add up though is the force jump puzzle section in the previous level, where you have to activate 3 codes to contact rogue squadron.  Why make that area require force jumping?! Some lacky would have to select the codes to contact Desann, for instance, and that lacky ain't going to be force sensitive!  It just doesn't make sense, unless Kyle is dreaming it all.

What really doesn't make sense before that is all the alarm panels in ONE SECTION ONLY of  the cairn. Why limit it to the dock? Why not put them all over the installation. It doesn't make sense to do it the way you see it, shouldn't there be a lot more security and the drop pod manufacturing areas and such?. 

To make things worse, there are reborns in the cairn reactor in areas that they could not possibly reach! You would need for speed to reach these areas for the lasers kill so quickly. It takes force speed for you to get through it.  Reborns don't use foce speed anywhere in the game code, how did they get there? It doesn't make sense, unless kyle is dreaming. Something similar happens on bespin, where sniper rodians and weequays aee placed in places where it would be fatal to even TRY to move there. That doesn't make sense. 

Now where did the dream start? You can say that when Kyle Wakes up  from that little dream of Jan Dying in Lando's Ship is where it starts. You know how you can dream about waking up and then wake up later for real? Maybe the rest of the game is a dream and it starts there. Food for thought.