When it comes to randomizer mods, I thought I had found all the good ones. It turned out I was wrong. Quake style is one of the big underrated ones and it spawned 2 more - quake style zx and quake style unbound. Quake style is interesting because it brought elements from quake games and wolfenstein games into doom. Thankfully the wolf3d elements are limited to guns only, as killing tons of nazis in uac bases would be a tad out of place. But as you can see, the concept is cool.
Quake style unbound is the newest quake style randomizer mod of the bunch. It is actually by far the best, and it's so good, that I would call it the best randomizer mod ever. I thought infernal attack was that till I played 3 mods that blew IA out of the water, Hellstorm rebirth, Quake style zx and now this.
Like hellstorm rebirth before it, quake style unbound is a class based randomizer. Unlike hellstorm rebirth however, classes do not get weapons only they can use. They start with different guns but that is about it. The mod has a lot of new guns, many of them are from other games, but not all. There are TONS, and I mean tons in this mod. There is even an auto double barreled shotgun, a weapon only drla had before this. A powerhouse of a weapon so good that if you get it you can cream slaughtermaps in seconds.
The weapons are all done well and many have altfires. A nice touch, like in the similar hellstorm rebirth mod. The altfires I have not tested yet, but I know they exist. Not all guns get them but a lot do.
Some of The new enemies are ones from the beastiary, but unlike hellstorm rebirth you get tons of new ones on top of the beastiary ones. Many are actually from quake and quake 2, which is great. To see them you have to turn on the spawn quake monsters feature in options, but they are there and it makes this game great.
There are a whopping 15 playerclasses to choose from, including the quake guy, the doom guy, and many more. They all have new guns to start with and are really cool. I played the doom guy most but others exist.
The quake 1 and 2 enemies feature makes this thing the best randomizer ever because fighting quake 1 enemies in doom is something that doesn't happen often and usually it's limited to massive AEOD style randomizers that borrow 90% of their content from other games. This is different, they are there to make doom a little bit less doomy. Zombies are handled well, you need to gib them just like in quake to kill them. It's a nice feature.
What is not so nice however, is the one downside this mod has. The level completion screen. The thing gives you a very annoying ranking system that punishes you for not finding secrets or items. When you play randomly generated levels, finding secrets is really hard to do. Many are very well hidden. To punish you for finding them is stupid. In one map I got 80% kills but it didn't matter because I found 0% secrets and they gave me a D rank of minamalist. Like I was bad at the game or something. Let me tell you something, you don't have to go for 100% to be good at a game, it's stupid that this is in the mod! If this feature was not in the mod I would give it a 10, but as it is it's an 8.5 now. It makes no sense to punish people for not getting a perfect tally. It reminds me of the stupid score sucks BS in scoredoom and frankly should not be there.
Anyway, if you don't mind that slight issue, I would say try out quake style unbound. It's definitely better than a lot of randomizer mods, maybe not the best but definitely a contender. Quake enemies in doom is a huge huge thing that I love.
Screenshots:
(the textures come from hoover1979's ultra hidef texture pack)
Download it here